kolikeos said:
i love guns in dnd but they should not be the norm
Couldn't agree more, at least for your average GH/FR-like Fantasy setting (if you're playing swashbucking pirates, it's a different matter). It would make them less interesting.
, in fact they should be as rare as artifacts, and not renaissance guns either, i want modern or futuristic firearms.
there was one time in my game when a player found a modern rifle, it was pretty cool but its not something i'll do every day.
In your standard D&D game, those could probably only be found or brought over by time/space travellers, not manufactured by natives (your renaissance-type musket and pistol are found in the FR already).
In my last campaign (FR), I once took the players for a ride - mainly to show them what else is out there (I think none of them have ever played another D&D setting, at least not for long). First stop was Ravenloft (I went easy on the travel restrictions), the second was the current "beta" of a homebrew I was tinkering with at the time (humans being replaced as standard race, Elements of Magic spell system instead of D&D, other things they didn't get to see) and.... our Earth. Well, not exactly
our Earth, but Urban Arcana Earth, with Elements of Magic Mythic Earth thrown in).
In that last part, they encountered a small gang of thugs lead by a drow. The first encounter was with the gangleader's somewhat idiotic smaller brother, who was into Anime-ism.
The second was against a martial artist, a drow gunslinger with 2 Five-seveNs, a brute with a chainsaw and another thug with a browning shotgun.
They won and took the guns as loot.
I didn't let them keep the guns, but they were able to trade them in for a partable hole (nothing to be sneezed at). Of course, they could have said no to the trade, but the Blackstaff isn't used to that kind of answer, and who knows how he would react?
It was quite funny, we all had a good time, and the warlock still has the leather coat and the sunglasses.
