James Lockart
First Post
Okay, here's the thing, I got drafted to GM our next game because our GM wants to actually play. So i'm dredging up an old campaign I played with another group and have worked it fairly well into D&D 4e. The issue is it was a Renascence like setting and guns were right along side of bows. D&D really has dodged that bullet, getting rid of even the gnomes and the smokepowder weapons. So i would like to know opinions on this...
* I will allow players to buy "firearms" buy purchasing a hand crossbow (pistol,) crossbow (musket,) or superior crossbow (rifle) at 120% normal cost.
* The weapons are Minor 2 Load so the player can only take a standard action (or trade it in) the same turn as they load.
* Damage Die increases by 1 size.
* firearms are high crit weapons
* on a nat 1 attak roll the weapon jams and takes a standard action to clear. Doing so will provoke.
* Firearms are treated as crossbows for feats and powers, but can only be reduced to a Load Minor instead of a load free.
* Ranges will be equivalent to their "conventional" counterpart.
I'm not looking for realistic, trust me, i know enough about firearms to write a supplement. I am looking for a "fair" and balanced way of adding these to the games without making them OP or UP. as is, the highest damage die a gun would have is a D12, range 50 (assuming a Long Rang Superior crossbow is used as a base.)
* I will allow players to buy "firearms" buy purchasing a hand crossbow (pistol,) crossbow (musket,) or superior crossbow (rifle) at 120% normal cost.
* The weapons are Minor 2 Load so the player can only take a standard action (or trade it in) the same turn as they load.
* Damage Die increases by 1 size.
* firearms are high crit weapons
* on a nat 1 attak roll the weapon jams and takes a standard action to clear. Doing so will provoke.
* Firearms are treated as crossbows for feats and powers, but can only be reduced to a Load Minor instead of a load free.
* Ranges will be equivalent to their "conventional" counterpart.
I'm not looking for realistic, trust me, i know enough about firearms to write a supplement. I am looking for a "fair" and balanced way of adding these to the games without making them OP or UP. as is, the highest damage die a gun would have is a D12, range 50 (assuming a Long Rang Superior crossbow is used as a base.)