Luke da Puke
First Post
Give me feedback/ tips for my rules concerning guns;
These are the classic ball-and-powder pistols and muskets
These weapons are fairly new, so only the milatary of advanced nations will be able to make them. (There will of course be exeptions, e.g an old gunslinger with a brace of pistols, ect)
Nearly all guns are immune to magic, but thus cannot be enchanted. This is because the are the pinnacle of technolgy, and technolgy and science defy magic. The expitions are guns forged with 'magic' metals. (Adamanite, mithril ect)
Each type of gun is a extoic profinescy (Execpt pistols)
To use a gun you must load it and fire it. This can take time, espically if the last shot misfired or if it was a dud.
1.0 Weapons Chart
Name Cost/ ammo cost*(GP) Firing time/reloading time+ Misfire chance Dud chance* Damage
Pistol 50/10 1 seg/ 1 seg 2/10 1/10
Musket 100/25 1 round 1/10 1/10
Cannon 500/200 1 round/1 round 3/10 Never
*per enought resources for 20 firings
+If no time if given, reloading is part of firing (E.g reload, BANG!, next round, reload, BANG! ect)
Damage;pistol 1d8, musket 1d12, cannon 2d20
Add DEX modifier to To Hit chance. If a dud/ misfire occurs, a) not shot is fired, b) the weapon must be cleaned out
Name Time taken to clean out
Pistol 1 segment
Musket 2rounds
Cannon 3 rounds
All done! (I think!)
These are the classic ball-and-powder pistols and muskets
These weapons are fairly new, so only the milatary of advanced nations will be able to make them. (There will of course be exeptions, e.g an old gunslinger with a brace of pistols, ect)
Nearly all guns are immune to magic, but thus cannot be enchanted. This is because the are the pinnacle of technolgy, and technolgy and science defy magic. The expitions are guns forged with 'magic' metals. (Adamanite, mithril ect)
Each type of gun is a extoic profinescy (Execpt pistols)
To use a gun you must load it and fire it. This can take time, espically if the last shot misfired or if it was a dud.
1.0 Weapons Chart
Name Cost/ ammo cost*(GP) Firing time/reloading time+ Misfire chance Dud chance* Damage
Pistol 50/10 1 seg/ 1 seg 2/10 1/10
Musket 100/25 1 round 1/10 1/10
Cannon 500/200 1 round/1 round 3/10 Never
*per enought resources for 20 firings
+If no time if given, reloading is part of firing (E.g reload, BANG!, next round, reload, BANG! ect)
Damage;pistol 1d8, musket 1d12, cannon 2d20
Add DEX modifier to To Hit chance. If a dud/ misfire occurs, a) not shot is fired, b) the weapon must be cleaned out
Name Time taken to clean out
Pistol 1 segment
Musket 2rounds
Cannon 3 rounds
All done! (I think!)