sword-dancer said:
Nope you didn`t create anything, with the exception of throwing a few Numbers together.
Tell me again how RPGs are anything except throwing a few numbers together.
sword-dancer said:
Nope you didn`t create anything, with the exception of throwing a few Numbers together.
bret said:
Let's just take the example of a genetically engineered dolphin who pilots FTL craft.
In D20, you would have to:
- Create a race (attribute modifiers, abilities, movement types), give it an ECL (for which you have very few guidelines), give it a preferred class.
- Create a skill for FTL pilot
- Determine if this is a class or cross-class skill for each of the classes.
In GURPS, you just have to create the race. You can already find plenty of example FTL vehicles, the basic rules book covers the skills required.
All characters learn skills the same way in GURPS, so no worries about class or cross-class skills and such.
Overall, I think it is much easier to create a new race in GURPS than it is in D20.
hong said:
Tell me again how RPGs are anything except throwing a few numbers together.
sword-dancer said:
Read GURPS Aliens or Fantasy races.
To a race it needs more than a few numbers it needs background, psychology, society, cultures etc.
This i didn`t ask, i did only ask for standard templates.
ColonelHardisson said:
Joshua Dyal covered many of the misconceptions here, but there is another matter I thought I'd address.
As you point out, there are rules for just about anything in GURPS - in one or more of the various supplements. SJG has had the better part of 20 years to produce all that material. d20 has been around for what, a couple of years now? So eventually all contingencies will be covered. But, like Joshua points out, there are already books out there covering exactly what is being discussed.
sword-dancer:
Sorry Colonel
(A)D&D had been around much longer than Gurps, .
If i found d&D D20 Worlds a bit cliched when i take it on GURPS Uplift, Lensman, Yrth, or Technomancer, Cyberpunk.
you hadn`t rules changing for every setting, like WoT D&D, Starwars.
Joshua Dyal said:[/color]
Yu´re right i have related apples and oranges.AD&D was designed for a specific genre. d20 is open to all genres as long as someone wants to jump in and work on it.
IMPOV Mostly this rules are style of play changes, cinematic vs realistic, hardcore SF against Space Opera.Secondly, there are more rules for GURPS floating around out there in so many different books that your point is kinda moot. GURPS does have plenty of rules changes to accomodate different types of settings. Either that, or it doesn't do that genre well.
Or options to finetune the rules to your taste, and enviromental rules.
sword-dancer:
IMPOV Mostly this rules are style of play changes, cinematic vs realistic, hardcore SF against Space Opera. Or options to finetune the rules to your taste, and enviromental rules.