ColonelHardisson
What? Me Worry?
sword-dancer said:
IMPOV Mostly this rules are style of play changes, cinematic vs realistic, hardcore SF against Space Opera.
Or options to finetune the rules to your taste, and enviromental rules.
Although Joshua addressed this, I also have to say that it is hypocritical to criticize d20 for this, but to give GURPS a free ride. The basic game mechanics of GURPS is no more or less suitable for all the different genres it covers than is d20. Each system changes something, or at least modifies elements of the basic system, in order to accomodate different milieus.
As I've asked in the past, why is it OK for GURPS to try to cover every genre, but not d20?
Another thing, related to this, is why do so many seem against d20 versions of any given game or genre? This has never made sense to me. Chaosium uses its house system for everything from Runequest to Pendragon to Call of Cthulhu, and nobody complains. GURPS does the same thing, but to a much huger extent. These universal systems haven't crowded any other game out of the market, and neither will d20. I think there is plenty of room for multiple universal systems on the market. Well, maybe not plenty of room, but some. d20 and 3e have given the RPG industry a shot in the arm, if not raised it from the dead. People are buying d20 products because they want them, and like the system. So why all the fuss when another game or genre is covered by a d20 product? It won't invalidate your favorite game, and it may draw in new players to a game they might otherwise have had no experience with - Deadlands or Stormbringer are examples.
EDIT: Joshua - I have to admit I haven't checked out the Middle Earth story hours(s) yet. I keep meaning to, and I will, soon.
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