Thomas Shey
Legend
I get some of the problems the 1-second round was trying to address; particularly in modern games, the rate of fire is glacially slow compared to what most firearms can do, and even in melee it often underestimates the speed of attacks seriously.
The problem is, it ignores the other side of that (or at least understates it); when using that high potential rate of fire, most shots go anywhere but into the target in a combat situation. Even the -4 is not enough to represent that properly. So you end up with the situation where combats end up being over much, much too quickly, because the system ignores the amount of time people spend assessing what to do, catching their breath, circling or the dozen other things that drag out combats in reality.
As I recall there was a set of rules floating around years ago that forced some stall time into the game, but I don't recall exactly how they worked any more.
The problem is, it ignores the other side of that (or at least understates it); when using that high potential rate of fire, most shots go anywhere but into the target in a combat situation. Even the -4 is not enough to represent that properly. So you end up with the situation where combats end up being over much, much too quickly, because the system ignores the amount of time people spend assessing what to do, catching their breath, circling or the dozen other things that drag out combats in reality.
As I recall there was a set of rules floating around years ago that forced some stall time into the game, but I don't recall exactly how they worked any more.