GURPS Firefly: Sooners

MIB 1473

First Post
lericson said:
Thanks for running the adventure. I had a great time. If you every type up your notes/material for running GURPS Firefly into a single document, let me know. I may want to run Firefly using GURPS in the future.
I'm glad you had a good time. It was one of the most fun sessions I've had as a GM, too.

I don't have a lot of notes from the session. Firefly doesn't involve much that's beyond the scope of the basic GURPS rules, and what it does -- the blue men, River's abilities, etc. -- I didn't use. If you're thinking about which supplements you'll want, I suggest Spaceships (an e23 product) for building ships and handling their encounters, and High Tech (shipping any day now) for the weapons. Ultra Tech and Space are fun books, but not really necessary. If you want lots of little Rivers running around, you might check out Powers, but I think they can be handled sufficiently with Characters.
 

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