Jürgen Hubert
First Post
Dannyalcatraz said:I once tried to make a "regular Joe" whose one ability was telekinesis- in all of its forms and at great power. While my fellow players had nice powerful PCs of their own, my guy could barely lift a bowling ball, and lacked fine control and so forth. Even devoting all of my build points to one area, my PC was as useful as a bag of pasta. I abandoned the design in favor of a nympho nutcase with a bunch of skills.
On the other hand, had we been allowed access to GURPS Supers, my guy could have lifted cars or performed surgery with his telekinetic hand.
So, in my experience, GURPS is no more generic than D20.
Trust me, this is much, much better with GURPS 4e. Everything you need is in a single book, and pretty much every character concept is catered to (and I have a hard time of thinking of any concept that isn't).