Doesn't bother me.sfgiants said:Wow, thanks for all the opinions/input. I am still deciding. The game seems good, but I am having trouble getting over the idea that each second is detailed. Seems like un-needed complexity I guess. Am I wrong here?
Maximara said:Yes there have been a few clunkers over the years (Fantasy II: The Madlands being the worst of the lot) but D&D has had similar mess ups.
Chainsaw Mage said:Amen to that, brother. That's why AD&D 1e and 2e are true MEN'S games. ONE MINUTE ROUNDS, baby. None of these 1 second/6 seconds nonsense.
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Conaill said:You know how *long* 6 seconds is in combat?
Oh, I never claimed they were "problematic". As a game mechanic it works fine. Just like I'm not going to complain that pawns in chess can only move one square at a time. I mean, if that pawn really put in an effort - maybe it's an elite pawn, veteran of many campaigns - maybe it should be able to move two squares every one in a while, right? Sure, you'll have one very tired pawn, but...buzz said:The real point is that D&D's rounds and hit points work fine in play. They only appear problematic when dissected on gaming fora.![]()
Jürgen Hubert said:GURPS combat can run really well if the GM knows how to work the system. But it works under a different set of assumptions, and this is something that can catch new GURPS GMs off guard.
robertsconley said:As a GM of GURPS for over 10 years the big different in combat flavor is what my group calls the "tin can" syndrome. Take a high skill opponent with a shield and plate armor magicked up to the hilt and you get a situtation where you keep making your hit rolls but the opponent keeps making the defense rolls. It starts to boil down to who makes a critical first.
Conaill said:Oh, I never claimed they were "problematic". As a game mechanic it works fine. Just like I'm not going to complain that pawns in chess can only move one square at a time. I mean, if that pawn really put in an effort - maybe it's an elite pawn, veteran of many campaigns - maybe it should be able to move two squares every one in a while, right? Sure, you'll have one very tired pawn, but...![]()