Goodsport said:
     ![]()
That too. GURPS is very flexible. I think thats in the GURPS Late Night TV sourcebook

Goodsport said:
     ![]()
Goodsport said:
     ![]()
Victim said:Torso shots were at -0? No wonder I sucked.
I found the random hit location table very odd. I think that a roll of 11 was a groin hit, which is weird because 11 is one of the more common results on 3d6.
WizarDru said:Combat can definitely be more tedious is GURPS...but it doesn't have to be. Just like every other RPG out there.![]()
Psionicist said:Where can one read more about the technomancer setting?
Allister said:GURPS is usually equated to be a realistic system but as it stands, it is a bit too lethal and actually not realistic. The average damage from a modern-day firearm is in 2d to 3d range. Average person only has a HT of 10.
Contray to popular opinion, most people shot by a firearm survive with ease since shots to the legs, arms and non-vital parts of the torso are WAY more common than shots to the heart or head. Barring suicide or a murder at point-blank range, you generally won't kill a person with a gun outright (barring blood loss).
This has been known to hospital and police departments for many years but for some reason, people equate guns with instant death.
Vaxalon said:
If you "fix" it so that it's not as tedious, it's not GURPS, it's a homebrew system based on GURPS... and I would rather play DnD where I don't need to revamp the whole system.