Vorpatril said:I, for no apparent reason, tend to stroke the tip of my nose. Don't know when that started).
Torm said:I promise you, I'm not trying to insult you, but is any member of your family or circle of friends that you've been around for a long time a cocaine addict, or have they ever been?
The reason I ask is because I have a similar gesture - whenever I'm feeling particularly smug or otherwise pleased with myself, I will grab my nose in a "got-yer-nose" fashion and pull toward the tip and off while breathing in. Resulting in a slight "nose-snort" sound.
I KNOW I picked this up from watching some of my uncles play pool when I was little, and I also, unfortunately, know that the reason THEY did it was a result of their coke use. I always get self-conscious right after I do it - a little worried someone will think I'M a coke-head - but I can't quite make myself stop. :\
The current edition of the rules don't make such distinctions because WotC correctly deduced that it would be better for sales, brand reputation and a host of related commercial concerns if the rules themselves made no major distinction between the genders as a default condition. This is wise policy, as it leaves such a distinction available as a form of special-case clause for when there is a playable species that is sufficient distinct between genders to warrant such rules-based modifiers, such as the ever-popular Drow, while avoiding accusations of institutionalized sexism. The same goes for gender and class representation. That doesn't mean that the milieu isn't biased in any way on terms of gender, as that's wholly within the hands of individual Dungeon Masters (even when using published settings), and as such matters are left to said individuals' discretion it isn't WotC's problem.Rel said:I haven't seen this mentioned (though I've skimmed a bit and might have missed it) but feel it is notable that the D&D world as represented by the 3E PHB, DMG and Monster Manual is very different from ours when it comes to gender. There are no statistical modifications to one gender or the other that represent (for example) men being larger of build and stronger or women being physically healthier.
Actually, I fully expect a similiar sex-based bias similiar to our real history and I furthermore expect both genders to endorse and support it because of the matters of economics, culture and other factors which combine to create and define how a people organize themselves. Settings are often dangerous, with death an occupational hazard for those what do the adventuring activities, so I would not at all be surprised to see the society's women insisting upon being as safe as possible while letting the men do the stuff where getting killed (or worse) is part of the deal because if the women got killed at anywhere near the rates that the men do, population will decline past the point of viability in a generation or two and that is the doom of any society. The past was as it was for a reason, not all of which stemmed from some whacked-out dogma of woman-hating, and any setting with similiar physical conditions shall produce a similiar result.I for one am glad that there are no such modifiers but it seems to me that it would tend to make the world much more egalitarian than our own has been for much of its history (and certainly during the medieval times that are somewhat simulated by much of fantasy gaming). That would probably tend to make men and women have fairly similar mindsets as there is little reason for them to be excluded from traditionaly (in the real world) male dominated roles, such as the military.
So playing a woman in a similar way to how you would play a male character would probably make even more sense in D&D than it would in how a male actor would play a female role in the theatre.
IdentityCrisis said:A lot of guys hear "it's not a good time for me to see anyone right now" instead of "I just don't like you" from a woman who will turn around and *beg*the next man to call her, or will get "nothing's wrong" from a woman who's *obviously* on the verge of exploding in anger.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.