Thanee
First Post
William Ronald said:...and create flanking bonuses.
Not your typical familiar, tho, unless polymorphed, because of reach issues.
Bye
Thanee
William Ronald said:...and create flanking bonuses.
Edena_of_Neith said:It makes her more capable of damaging the opponent.
She can gain up to +7 damage for power attack, and up to +3 attack and +3d4 on all attacks during any round.
Edena_of_Neith said:Thus, using insightful strike, power attack, and arcane strike, Gwendilyn could make a full attack with her rapier thus:
+8/+8 attack (+12/+7 (attack bonus) - +7/+2 (BAB for power attack) = +5/+5 (modified attack) + +3 (arcane strike) = +8/+8)
Edena_of_Neith said:Primary hand attack damage: 1d6+7 (+6 int, +1 str) base damage, +7 power attack, +3d4 arcane strike = 1d6+7+7+3d4 (average 25 points)
Secondary hand attack damage: 1d6+7 (+6 int, +1 str) base damage, +2 power attack, +3d4 arcane strike = 1d6+7+2+3d4 (average 20 points)
Edena_of_Neith said:So Gwendilyn can inflict 45 points of damage on average with a full round strike, employing power attack and arcane strike, and still receives a +8/+8 to her rolls.
EDIT:
This means the Haste spell gives Gwendilyn a crushing advantage, for it allows an extra attack.
This attack is at the top BAB, so it ends up having the same modified +8 attack bonus.
It also ends up dealing the same 25 points of average damage.
So a Hasted Gwendilyn inflicts 70 points of damage per round (or, 67 points using 2nd level spells for arcane strike), every round, for 5 rounds, at +8/+8/+8.
EDIT: Make that +9/+9/+9. I forgot the +1 for haste.
Edena_of_Neith said:Let's get REALLY nasty.![]()
Assume Gwendilyn has the feat two-weapon fighting.
She makes a Hasted full round attack, employing a rapier in her primary hand and her kukri in her secondary hand. She employs Power Attack and Arcane Strike.
And someone threw Bull's Strength (+2 str attack/damage) and Fox's Cunning (+2 damage for insightful strike) on her.
She gains two extra attacks (one for each hand) for the Haste.
Edena_of_Neith said:Her attack bonus is: +5/+7/+5 and +5/+7/+5 (+9/+9/+9 modified downward by -4/-2/-4, modified to +7/+9/+7 for the +2 bull's strength.)
Her damage is:
Primary hand rapier 1st strike: 1d6 (3.5 average) + 3 str + 8 int + 7 power attack + 3d4 arcane strike (10.5 average) = 32 points.
Primary hand rapier 2nd strike: 1d6 (3.5 average) + 3 str + 8 int + 2 power attack + 3d4 arcane strike (10.5 average) = 27 points.
Primary hand rapier extra strike: 1d6 (3.5 average) + 3 str + 8 int + 7 power attack + 3d4 arcane strike (10.5 average) = 32 points.
Secondary hand kukri 1st strike: 1d4 (2.5 average) + 3 str + 8 int + 7 power attack + 3d4 arcane strike (10.5 average) = 31 points.
Secondary hand kukri 2nd strike: 1d4 (2.5 average) + 3 str + 8 int + 7 power attack + 3d4 arcane strike (10.5 average) = 26 points.
Secondary hand kukri extra strike: 1d6 (3.5 average) + 3 str + 8 int + 7 power attack + 3d4 arcane strike (10.5 average) = 31 points.
32 + 27 + 32 + 31 + 26 + 31 = 179 points of damage! Just for a mere two 2nd level spells and one 3rd level spell cast on her. I haven't even gotten into magical weapon damage or magical items.
Of course, if she inflicts criticals, then:
Rapier damage x 2 is 2d6 (7 average) + 6 str + 16 int + 14 power attack + 3d4 arcane strike (10.5 average) = 53.5 points.
Kukri damage x 3 is 3d4 (7.5 average) + 9 str + 24 int + 21 power attack + 3d4 arcane strike (10.5 average) = 72 points. (not bad, for a non-magical dagger-like weapon ...)
Silveras said:Not quite all attacks. Arcane Strike applies to a single weapon; in Gwendilyn's case, either the Rapier OR the Kukri, not both.
Silveras said:Note also that by wielding the Kukri, Gwendilyn loses the benefits of the Bladesong style (requires the second hand to be empty).
Silveras said:More like +12/+7 drops 5/5 to +7/+2, +3 for Arcane Strike = +10/+5.
Unless you meant to take the whole BAB of 7 off the attacks.. then it is +5/+0, +3 = +8/+3.
Silveras said:If Gwendilyn is the one casting Haste, that is 2 less rounds she can do that kind of damage. First because she's using her action on 1 round to cast the Haste spell, and 2nd because now she has 1 less 3rd level spell to use to power her Arcane Strike.
Silveras said:And, 52 hit points with an AC of 15 is NOT going to last long against a character of comparable melee power. She will likely not LIVE to hit that often.
Silveras said:17 Str, 16 Con, 9th level Barbarian power attacking for 5 with a +2 Great Axe (appropriate for that level):
+9/+4 to hit, 1d12+18 damage per hit, critical 20/x3. Three regular hits or one Critical and Gwendilyn is likely dead. Raging: +11/+6 to hit, 1d12+22 damage per. S/HE has probably (9*6.5 + 27 =) 85.5 hp with 16 Con, 103.5 hp when Raging.
Edena_of_Neith said:You say Haste grants only one additional attack. I read that, but ...
Are you sure this applies when one is striking with a weapon in either hand?