Gwendilyn, 7th level character (title change)

Lady Gwendilyn, Bladesinger of Varnaith

- Type: medium humanoid (elf, grey elf subtype)
- Description: 4 feet 10 inches, 70 pounds, frail beauty, long raven dark hair, grey eyes, milky skin
- Character level 9, class level swashbuckler 3rd / wizard 2nd / elven paragon 3rd / bladesinger 1st, alignment neutral good
- Abilities: strength 11, dexterity 15, constitution 10, intelligence 24, wisdom 15, charisma 17
- Base saves: Fort +4, Ref +6, Will +7
- Adjusted saves: Fort +1, Ref +9, Will +9 (enchantment/charm +4)
- Hit dice (hit points) : 10-1 and 2d10-2 and 2d4-2 and 3d8-3 and 1d8-1 (36 hit points)
- Armor class: 12, touch 12, flat footed 10 (+1 dodge where applicable)
- Initiative: +6 (+2 dex, improved initiative +4)
- Speed: 30 feet (6 squares), space/reach: 5 feet/5 feet
- BAB/grapple: +6/+1 and +6/+1
- Attacks: rapier melee +8/+3 (1d6+7, 18-20/x2), kukri melee +8/+3 (1d4+7, 18-20/x2), shortbow ranged +8/+3 (1d6, 20/x3, 60 ft), darts ranged +8/+3 (1d6, 20/x2, 20 ft)
- Special attacks: spells, bladesong style
- Special qualities: bladesong style (ex), weapon finesse (ex), grace +1 (ex), insightful strike (ex), spells, summon familiar, elfsight (ex), resist enchantments (ex), weapon focus (ex), ability boost (ex), elf traits (+2 int, -2 con, +2 racial to saves (enchantment/charm), racial immunity (sleep), low-light vision, racial martial weapon proficiencies (rapier, longbow, composite longbow, shortbow, composite shortbow), racial skill bonuses (+2 listen, +2 search, +2 spot), racial detection (secret doors), racial languages common and elven, favored class wizard)

- Primary skills: balance +7 (5 ranks, dex +2), bluff +8 (5 ranks, cha +3), climb +3 (3 ranks, str +0), concentration +13 (13 ranks, con +0), craft +9 (2 ranks, int +7), diplomacy +6 (3 ranks, cha +3), escape artist +7 (5 ranks, dex +2), hide +7 (5 ranks, dex +2), jump +3 (3 ranks, str +0), knowledge - arcana +13 (5 ranks, int +7), knowledge - architecture and engineering/dungeoneering/geography/history/local/nature/nobility and royalty/religion/the planes/all others +7 (0 ranks, joat, int +7), listen +9 (5 ranks, wis +2, racial +2), move silently +7 (5 ranks, dex +2), perform - dancer +5 (2 ranks, cha +3), perform - singer +5 (2 ranks, cha +3), sense motive +7 (5 ranks, wis +2), spellcraft +16 (9 ranks, int +7), spot +11 (5 ranks, wis +2, racial +4), swim +2 (2 ranks, str +0), tumble +8 (6 ranks, dex +2), use rope +4 (2 ranks, dex +2), use magic device +2 (0 ranks, joat, cha +2)

- Untrained skills: appraise +7 (0 ranks, int +7), decipher script +7 (0 ranks, joat, int +7), disable device +7 (0 ranks, joat, int +7), disguise +3 (0 ranks, cha +3), forgery +7 (0 ranks, int +7), gather information +3 (0 ranks, cha +3), handle animal +3 (0 ranks, joat, cha +3), heal +2 (0 ranks, wis +2), intimidate +3 (0 ranks, cha +3), open lock +2 (0 ranks, joat, cha +2), perform - other +3 (0 ranks, cha +3), profession - all +2 (0 ranks, joat, wis +2), ride +2 (0 ranks, dex +2), search +11 (0 ranks, int +7, racial +4), sleight of hand +2 (0 ranks, joat, dex +2), speak lanuage +0 (0 ranks, joat), survival +0 (0 ranks, wis +2)

- Feats: combat expertise (1st), dodge (1st), improved initiative (1st), combat casting (3rd), jack of all trades (6th), improved combat expertise (9th), weapon finesse - rapier (swashbuckler 1st), scribe scroll (wizard 1st), weapon focus - rapier (paragon 2nd)
- Drawbacks: frail, vulnerable

- Spells per day:
0 level: 4 (4 base)
1st level: 5 (3 base, int +2)
2nd level: 4 (2 base, int +2)
3rd level: 4 (2 base, int +2)
- Spells memorized:
0 level: resistance, daze, disrupt undeadx2
1st level: expeditious retreat, mage armor, protection from evil, shield, true strike
2nd level: fox's cunning, invisibility, protection from arrows, bull's strength
3rd level: displacement, haste, hold person
- Spell casting level: 5th (2 levels wizard, 2 levels elven paragon, 1 level bladesinger)

- Spells known:
0 level: all PHB spells
1st level: expeditious retreat, mage armor, shield, true strike
2nd level: fox's cunning, invisibility, protection from arrows
3rd level: displacement, haste, hold person

- Items: rapier, kukri, short bow, 10 darts, spellbook

-

-

-

There!
 
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Does some stat swapping to optimalize Gwendilyn (at the expense of her stature)
Due to her higher hit points, she can afford offensive spells, so there is a major change in spell selection:

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Lady Gwendilyn, Bladesinger of Varnaith

- Type: medium humanoid (elf, grey elf subtype)
- Description: 4 feet 10 inches, 70 pounds, frail beauty, long raven dark hair, grey eyes, milky skin
- Character level 9, class level swashbuckler 3rd / wizard 2nd / elven paragon 3rd / bladesinger 1st, alignment neutral good
- Abilities: strength 15, dexterity 15, constitution 15, intelligence 24, wisdom 12, charisma 11
- Base saves: Fort +4, Ref +6, Will +7
- Adjusted saves: Fort +3, Ref +9, Will +8 (enchantment/charm +4)
- Hit dice (hit points) : 10+3-1 + 2d10+4-2 + 2d4+4-2 + 3d8+6-3 + 1d8+2-1 (55 hit points)
- Armor class: 12, touch 12, flat footed 10 (+1 dodge where applicable)
- Initiative: +6 (+2 dex, improved initiative +4)
- Speed: 30 feet (6 squares), space/reach: 5 feet/5 feet
- BAB/grapple: +6/+1 and +6/+1
- Attacks: rapier melee +8/+3 (1d6+9, 18-20/x2), kukri melee +8/+3 (1d4+9, 18-20/x2), shortbow ranged +8/+3 (1d6, 20/x3, 60 ft), darts ranged +8/+3 (1d6+2, 20/x2, 20 ft)
- Special attacks: spells, bladesong style
- Special qualities: bladesong style (ex), weapon finesse (ex), grace +1 (ex), insightful strike (ex), spells, summon familiar, elfsight (ex), resist enchantments (ex), weapon focus (ex), ability boost (ex), elf traits (+2 int, -2 con, +2 racial to saves (enchantment/charm), racial immunity (sleep), low-light vision, racial martial weapon proficiencies (rapier, longbow, composite longbow, shortbow, composite shortbow), racial skill bonuses (+2 listen, +2 search, +2 spot), racial detection (secret doors), racial languages common and elven, favored class wizard)

- Primary skills: balance +7 (5 ranks, dex +2), bluff +5 (5 ranks, cha +0), climb +5 (3 ranks, str +2), concentration +15 (13 ranks, con +2), craft +9 (2 ranks, int +7), diplomacy +3 (3 ranks, cha +0), escape artist +7 (5 ranks, dex +2), hide +7 (5 ranks, dex +2), jump +5 (3 ranks, str +2), knowledge - arcana +13 (5 ranks, int +7), knowledge - architecture and engineering/dungeoneering/geography/history/local/nature/nobility and royalty/religion/the planes/all others +7 (0 ranks, joat, int +7), listen +8 (5 ranks, wis +1, racial +2), move silently +7 (5 ranks, dex +2), perform - dancer +2 (2 ranks, cha +0), perform - singer +2 (2 ranks, cha +0), sense motive +6 (5 ranks, wis +1), spellcraft +16 (9 ranks, int +7), spot +10 (5 ranks, wis +1, racial +4), swim +4 (2 ranks, str +2), tumble +8 (6 ranks, dex +2), use rope +4 (2 ranks, dex +2), use magic device +0 (0 ranks, joat, cha +0)

- Untrained skills: appraise +7 (0 ranks, int +7), decipher script +7 (0 ranks, joat, int +7), disable device +7 (0 ranks, joat, int +7), disguise +0 (0 ranks, cha +0), forgery +7 (0 ranks, int +7), gather information +0 (0 ranks, cha +0), handle animal +0 (0 ranks, joat, cha +0), heal +1 (0 ranks, wis +1), intimidate +0 (0 ranks, cha +0), open lock +0 (0 ranks, joat, cha +0), perform - other +2 (0 ranks, cha +0), profession - all +1 (0 ranks, joat, wis +1), ride +2 (0 ranks, dex +2), search +11 (0 ranks, int +7, racial +4), sleight of hand +2 (0 ranks, joat, dex +2), speak lanuage +0 (0 ranks, joat), survival +1 (0 ranks, wis +1)

- Feats: combat expertise (1st), dodge (1st), improved initiative (1st), combat casting (3rd), jack of all trades (6th), improved combat expertise (9th), weapon finesse - rapier (swashbuckler 1st), scribe scroll (wizard 1st), weapon focus - rapier (paragon 2nd)
- Drawbacks: frail, vulnerable

- Spells per day:
0 level: 4 (4 base)
1st level: 5 (3 base, int +2)
2nd level: 4 (2 base, int +2)
3rd level: 3 (1 base, int +2)
- Spells memorized:
0 level: dancing lights, daze, ghost sound
1st level: mage armor, shield, shocking graspx3
2nd level: ghoul touch, protection from arrows, tasha's hideous laughterx2
3rd level: displacement, hold personx2
- Spell casting level: 5th (2 levels wizard, 2 levels elven paragon, 1 level bladesinger)

- Spells known:
0 level: all PHB spells
1st level: mage armor, shield, shocking grasp
2nd level: ghoul touch, protection from arrows, tasha's hideous laughter
3rd level: displacement, hold person

- Items: rapier, kukri, short bow, 10 darts, spellbook, an appropriate number of magical items
 
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That does look a lot more survivable at least. ;)

The attack bonus is a bit weak, but that's without magical equipment still, which can and will make a difference.

Now you can easily drop Improved Combat Expertise and Jack of all Trades and the two flaws. :p

Oh, and you should get more Dex (like 16 + racial mod or higher), Str can be lowered a bit, I think, damage is alright, attack bonus is too low (and AC won't hurt either). Swapping the stats for Str and Dex should do it.

And instead of raising Int by two you could raise Dex and Con by one each, which will be more useful IMHO.

Bye
Thanee
 
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Yes, I can drop the two flaws. In which case Gwindilyn will take two levels of fighter to obtain two feats of some sort (Improved Combat Expertise and Power Attack, in all likelihood.)

Upon dropping Jack of All Trades, the character suffers a crushing loss in versatility, since knowledge is power.

Instead of upping Gwindilyn's non-intelligence stats, I presumed she would attempt to obtain (or even create) items that would augment her strength, dexterity, and constitution. Since she has 15s in all three, she need merely gain one point to gain additional bonuses in those three. She also needs but one point of charisma to gain a bonus there.

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Here, then, is Gwindilyn without the flaws, and without Jack of All Trades and Improved Combat Expertise:
 

Edena_of_Neith said:
Upon dropping Jack of All Trades, the character suffers a crushing loss in versatility, since knowledge is power.

You got plenty skill points... just put a rank in a few skills, which are useful at a low level... for most the low skill modifier will just mean, that they are next to useless, anyways.

Instead of upping Gwindilyn's non-intelligence stats, I presumed she would attempt to obtain (or even create) items that would augment her strength, dexterity, and constitution. Since she has 15s in all three, she need merely gain one point to gain additional bonuses in those three. She also needs but one point of charisma to gain a bonus there.

You cannot raise them by one via magic items... only with Wish.

And what do you need that excessive Int for?

Bye
Thanee
 

Lady Gwendilyn, Bladesinger of Varnaith

- Type: medium humanoid (elf, grey elf subtype)
- Description: 4 feet 10 inches, 70 pounds, frail beauty, long raven dark hair, grey eyes, milky skin
- Character level 9, swashbuckler 3rd / wizard 2nd / elven paragon 3rd / bladesinger 1st, alignment neutral good
- Abilities: strength 14, dexterity 20, constitution 14, intelligence 22, wisdom 12, charisma 11
- Base saves: Fort +4, Ref +7, Will +7
- Adjusted saves: Fort +6, Ref +13, Will +8 (enchantment/charm +4)
- Hit dice (hit points) : 10+2 + 2d10+4 + 2d4+4 + 3d8+6 + 1d8+4 (61 hit points)
- Armor class: 15, touch 15, flat footed 10 (+1 dodge where applicable)
- Initiative: +9 (+5 dex, improved initiative +4)
- Speed: 30 feet (6 squares), space/reach: 5 feet/5 feet
- BAB/grapple: +7/+2 and +7/+2
- Attacks: rapier melee +12/+7 (1d6+8, 18-20/x2), kukri melee +12/+7 (1d4+8, 18-20/x2), shortbow ranged +12/+7 (1d6, 20/x3, 60 ft), darts ranged +12/+7 (1d6+2, 20/x2, 20 ft)
- Special attacks: spells
- Special qualities: bladesong style (ex), weapon finesse (ex), grace +1 (ex), insightful strike (ex), spells, summon familiar, elfsight (ex), resist enchantments (ex), weapon focus (ex), ability boost (ex), elf traits (+2 int, -2 con, +2 racial to saves (enchantment/charm), racial immunity (sleep), low-light vision, racial martial weapon proficiencies (rapier, longbow, composite longbow, shortbow, composite shortbow), racial skill bonuses (+2 listen, +2 search, +2 spot), racial detection (secret doors), racial languages common and elven, favored class wizard)

- Primary skills: concentration +14 (12 ranks, con +2), hide +15 (10 ranks, dex +5), knowledge - arcana +16 (10 ranks, int +6), listen +13 (10 ranks, wis +1, racial +2), move silently +15 (10 ranks, dex +5), perform - dancer +2 (2 ranks, cha +0), perform - singer +2 (2 ranks, cha +0), spellcraft +16 (10 ranks, int +6), spot +15 (10 ranks, wis +1, racial +4)

- Untrained skills: balance +5 (0 ranks, dex +5), climb +2 (0 ranks, str +2), bluff +0 (0 ranks, cha +0), appraise +6 (0 ranks, int +6), craft +6 (0 ranks, int +6), diplomacy +0 (0 ranks, cha +0), disguise +0 (0 ranks, cha +0), escape artist +5 (0 ranks, dex +5), forgery +6 (0 ranks, int +6), gather information +0 (0 ranks, cha +0), heal +1 (0 ranks, wis +1), intimidate +0 (0 ranks, cha +0), use rope +5 (2 ranks, dex +5), perform - other +2 (0 ranks, cha +0), ride +5 (0 ranks, dex +5), search +10 (0 ranks, int +6, racial +4), sense motive +0 (0 ranks, wis +1), survival +1 (0 ranks, wis +1), swim +2 (0 ranks, str +2), tumble +5 (0 ranks, dex +5), use rope +5 (0 ranks, dex +5)

- Feats: improved initiative (1st), combat expertise (3rd), dodge (6th), combat casting (9th), weapon finesse - rapier (swashbuckler 1st), scribe scroll (wizard 1st), weapon focus - rapier (paragon 2nd)

- Spells per day:
0 level: 4 (4 base)
1st level: 5 (3 base, int +2)
2nd level: 4 (2 base, int +2)
3rd level: 2 (1 base, int +1)
- Spells memorized:
0 level: dancing lights, daze, ghost sound
1st level: mage armor, shield, shocking graspx3
2nd level: ghoul touch, protection from arrows, tasha's hideous laughterx2
3rd level: hold personx2
- Spell casting level: 5th (2 levels wizard, 2 levels elven paragon, 1 level bladesinger)

- Spells known:
0 level: all PHB spells
1st level: mage armor, shield, shocking grasp
2nd level: ghoul touch, protection from arrows, tasha's hideous laughter
3rd level: displacement, hold person

- Items: rapier, kukri, short bow, 10 darts, spellbook, an appropriate number of magical items

EDIT: This post has been massively altered at least 5 times. It has gone through as many makeovers as Gwendilyn (who was always a vain girl back in Varnaith) went through for a week's worth of formal dinners! :)
 
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To take full advantage of Bladesong, I need Gwendilyn's intelligence to be as high as possible.
I lowered it 2 points here, and raised both str and dex by 1 point each.

EDIT:

Base was 18, 17, 15, 15, 15, 12, 11. Very high rolls, using the 5d6 method.

Base scores for Gwendilyn above would have been:

Str 15, dex 17, con 15, int 18, wis 12, cha 11

+2 int, -2 con for the grey elf subtype (the high elf subtype is +2 dex, -2 con)

Str 15, dex 17, con 13, int 20, wis 12, cha 11

Gwendilyn gains 2 points of int from 3 levels of paragon.

Str 15, dex 17, con 13, int 22, wis 12, cha 11

At 4th level, dex is raised 1 point. At 8th level, str is raised 1 point.

Str 16, dex 18, con 14, int 22, wis 12, cha 11.
 
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I will change Gwendilyn's skills, above, to reflect a narrower specialization.

EDIT: Finished. The 2 levels of rogue give her many more skill points, and they give her evasion.
 
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You are now taking a tumble into another pitfall in character creation. You are trying to make Gwendolin a jack of all trades. In 3ed that translates into "incompetent at most things".

A bladesinger is a melee combatant that can back up their prowess by magic.

Remember the premise is that you will have at least 3 other pc's. They will each take one or more of the following roles: skillperson, arcane magic master, divine spellcaster, ranged attacker, melee brute.

Attempting to take on to many of these roles just leaves you ineffective.
 

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