Gwendilyn, 7th level character (title change)

Edena_of_Neith said:
Lady Gwyndilyn of Varnaith

i think your reflex save should be +5 adjusted. but i'm not really sure what frail and meager due to your scores other than to give you 2 feats more by reducing your hps and fort save.
 

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Lady Gwyndilyn of Varnaith

Type: medium humanoid (elf, grey elf subtype)
Description: 4 feet 6, 85 pounds, lithe and slender, long black hair, grey eyes, pale skin
Character level 2, class level rogue 1st / warrior 1st, alignment neutral good
Abilities: strength 11, dexterity 17, constitution 10, intelligence 20, wisdom 15, charisma 15
Base saves: Fort +2, Ref +2, Will +0
Adjusted saves: Fort -1, Ref +5, Will +2
Hit dice (hit points) : 1d6-1 + 2d10-2 (15 hit points)
Armor class: 15, touch 13, flat footed 12
Initiative: +3 (+3 dex)
Speed: 30 feet (6 squares), space/reach: 5 feet/5 feet
BAB/grapple: +1/+1
Attacks: elven lightblade melee +4 (1-8 19-20/x2), kukri melee +4 (1-4 18-20/x2), shortbow ranged +4 (1-6, 20/x3, 100 ft)
Special attacks: sneak attack 1d6
Special qualities: trapfinding, elf traits (+2 Int, -2 Con, +2 racial to saves (enchantment/charm), racial immunity (sleep), low-light vision, racial martial weapon proficiencies (longsword, rapier, longbow, composite longbow, shortbow, composite shortbow), racial skill bonuses (+2 listen, +2 search, +2 spot), racial detection (secret doors), racial languages common and elven, favored class wizard)
Primary skills: bluff +6 (4 ranks, cha +2), hide +7 (4 ranks, dex +3), escape artist +7 (4 ranks, dex +3), listen +8 (4 ranks, wis +2, racial +2), move silently +7 (4 ranks, dex +3), sense motive +6 (4 ranks, wis +2), spot +8 (4 ranks, wis +2, racial +2), sleight of hand +6 (3 ranks, dex +3), tumble +6 (3 ranks, dex +3)
Secondary skills: decipher script +7 (2 ranks, int +5), intimidate +2 (2 ranks, cha +2), knowledge (local) +7 (2 ranks, int +5), search +9 (2 ranks, int +5, racial +2), disable device +7 (2 ranks, int +5), open lock +7 (2 ranks, dex +3), use magic device +6 (2 ranks, cha +2)
Tertiary skills: appraise +6 (1 rank, int +5), balance +4 (1 rank, dex +3), climb +1 (1 rank, str +0), craft +5 (1 rank, int +5), diplomacy +3 (1 rank, cha +2), disguise +3 (1 rank, cha +2), forgery +6 (1 rank, int +5), gather information +3 (1 rank, cha +2), jump +1 (1 rank, str +0), perform +2 (0 ranks, cha +2), swim +1 (1 rank, str +0), use rope +4 (1 rank, dex +3)

Drawbacks: frail, meager fortitude
Feats: point blank shot, precise shot, rapid shot, weapon finesse

Items: leather armor, long bow, quiver and 20 arrows, lightblade, kukri, other equipment

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Lady Gwyndilyn of Varnaith

Type: medium humanoid (elf, grey elf subtype)
Description: 4 feet 6, 85 pounds, lithe and slender, long black hair, grey eyes, pale skin
Character level 3, class level rogue 1st / warrior 2nd, alignment neutral good
Abilities: strength 11, dexterity 17, constitution 10, intelligence 20, wisdom 15, charisma 15
Base saves: Fort +3, Ref +2, Will +0
Adjusted saves: Fort 0, Ref +5, Will +2
Hit dice (hit points) : 1d6-1 + 2d10-2 (15 hit points)
Armor class: 15, touch 13, flat footed 12
Initiative: +3 (+3 dex)
Speed: 30 feet (6 squares), space/reach: 5 feet/5 feet
BAB/grapple: +2/+2
Attacks: elven lightblade melee +5 (1-8 19-20/x2), kukri melee +5 (1-4 18-20/x2), shortbow +5 (1-6, 20/x3, 100 ft)
Special attacks: sneak attack 1d6
Special qualities: trapfinding, elf traits (+2 Int, -2 Con, +2 racial to saves (enchantment/charm), racial immunity (sleep), low-light vision, racial martial weapon proficiencies (longsword, rapier, longbow, composite longbow, shortbow, composite shortbow), racial skill bonuses (+2 listen, +2 search, +2 spot), racial detection (secret doors), racial languages common and elven, favored class wizard)
Primary skills: bluff +7 (5 ranks, cha +2), hide +8 (5 ranks, dex +3), escape artist +7 (4 ranks, dex +3), listen +8 (4 ranks, wis +2, racial +2), move silently +8 (5 ranks, dex +3), sense motive +7 (5 ranks, wis +2), spot +9 (5 ranks, wis +2, racial +2), sleight of hand +6 (5 ranks, dex +3), tumble +6 (3 ranks, dex +3)
Secondary skills: decipher script +7 (2 ranks, int +5), intimidate +2 (2 ranks, cha +2), knowledge (local) +7 (2 ranks, int +5), search +9 (2 ranks, int +5, racial +2), disable device +7 (2 ranks, int +5), open lock +7 (2 ranks, dex +3), use magic device +6 (2 ranks, cha +2)
Tertiary skills: appraise +6 (1 rank, int +5), balance +4 (1 rank, dex +3), climb +1 (1 rank, str +0), craft +5 (1 rank, int +5), diplomacy +3 (1 rank, cha +2), disguise +3 (1 rank, cha +2), forgery +6 (1 rank, int +5), gather information +3 (1 rank, cha +2), jump +1 (1 rank, str +0), perform +2 (0 ranks, cha +2), swim +1 (1 rank, str +0), use rope +4 (1 rank, dex +3)

Drawbacks: frail, meager fortitude
Feats: point blank shot, precise shot, rapid shot, weapon finesse, quick draw, flick of the wrist

Items: leather armor, long bow, quiver and 20 arrows, lightblade, kukri, other equipment

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Lady Gwyndilyn of Varnaith

Type: medium humanoid (elf, grey elf subtype)
Description: 4 feet 6, 85 pounds, lithe and slender, long black hair, grey eyes, pale skin
Character level 5, class level rogue 3rd / warrior 2nd, alignment neutral good
Abilities: strength 11, dexterity 18, constitution 10, intelligence 20, wisdom 15, charisma 15
Base saves: Fort +4, Ref +3, Will +1
Adjusted saves: Fort +1, Ref +7, Will +3
Hit dice (hit points) : 3d6-3 + 2d10-2 (21 hit points)
Armor class: 15, touch 13, flat footed 12
Initiative: +4 (+4 dex)
Speed: 30 feet (6 squares), space/reach: 5 feet/5 feet
BAB/grapple: +4/+4
Attacks: elven lightblade melee +8 (1-8 19-20/x2), kukri melee +8 (1-4 18-20/x2), shortbow +8 (1-6, 20/x3, 100 ft)
Special attacks: sneak attack 2d6
Special qualities: trapfinding, evasion, trap sense +1, elf traits (+2 Int, -2 Con, +2 racial to saves (enchantment/charm), racial immunity (sleep), low-light vision, racial martial weapon proficiencies (longsword, rapier, longbow, composite longbow, shortbow, composite shortbow), racial skill bonuses (+2 listen, +2 search, +2 spot), racial detection (secret doors), racial languages common and elven, favored class wizard)
Primary skills: bluff +10 (8 ranks, cha +2), hide +12 (8 ranks, dex +4), escape artist +11 (7 ranks, dex +4), listen +12 (8 ranks, wis +2, racial +2), move silently +12 (8 ranks, dex +4), sense motive +9 (7 ranks, wis +2), spot +11 (7 ranks, wis +2, racial +2), sleight of hand +11 (7 ranks, dex +4), tumble +11 (7 ranks, dex +4)
Secondary skills: decipher script +7 (2 ranks, int +5), intimidate +2 (2 ranks, cha +2), knowledge (local) +7 (2 ranks, int +5), search +9 (2 ranks, int +5, racial +2), disable device +7 (2 ranks, int +5), open lock +8 (2 ranks, dex +4), use magic device +6 (2 ranks, cha +2)
Tertiary skills: appraise +6 (1 rank, int +5), balance +5 (1 rank, dex +4), climb +1 (1 rank, str +0), craft +5 (1 rank, int +5), diplomacy +3 (1 rank, cha +2), disguise +3 (1 rank, cha +2), forgery +6 (1 rank, int +5), gather information +3 (1 rank, cha +2), jump +1 (1 rank, str +0), perform +2 (0 ranks, cha +2), swim +1 (1 rank, str +0), use rope +5 (1 rank, dex +4)

Drawbacks: frail, meager fortitude
Feats: point blank shot, precise shot, rapid shot, weapon finesse, quick draw, flick of the wrist, arterial strike

Items: leather armor, long bow, quiver and 20 arrows, lightblade, kukri, other equipment
 
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But what now?
Gwyndilyn obtains another feat at 6th level.
If she advances as a rogue, she gains uncanny dodge, +1 BAB, +1 Ref saves, and 13 skill points.
If she advances as a fighter, she gains +1 BAB and +1 to Ref and Will saves, and 7 skill points.

She cannot become a bladesinger, which is what she wished to do.
To become a bladesinger, she would have had to have taken combat casting, combat expertise, and dodge at 1st level. She could have done this, but would have been even weaker at 1st level.
She would now have to take weapon focus (longsword or rapier). She would have to buy 4 ranks in concentration, 2 ranks in perform (dance), and 2 ranks in perform (sing.) Doubtless, she would have adjusted her skill acquisition at 5th level to make this possible at 6th level.
Of course, she would have to take 1st level as a wizard, at 6th level.
She would then be able to become a bladesinger at level 7.
Would it have been worth the change in feats?

EDIT: I could continue Gwyndilyn in her two classes. At 6th level, she becomes a 3rd level fighter. She takes the Combat Expertise Feat.
At 7th level, Gwyndilyn becomes a 4th level fighter. She takes the Deft Strike feat.
At 8th level, Gwyndilyn becomes a 4th level rogue. She adds one point to her Charisma.

Alternately: Gwyndilyn adds Improved Initiative at 6th level, and Quick Reconnoiter at 7th level. She'd take add Combat Expertise at 9th level, and Deft Strike at 11th level.

If Gwyndilyn becomes a bladesinger at 7th level, she took Deft Strike at 6th level.
 
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I don't have the time or inclination to post the full character, especially since he's not overly min/maxed.

But;

Monk 4 / Rogue 6
Strength 18 (22 when Bullstrengthed, which is often enough)

Asthetic Rogue (Rogue levels stack for determining Open Hand damage)
Monk Belt (+5 levels for Open Hand damage)
= 15th level Monk damage, or 2d6 (2d8 next level!)

+ Improved Natural Weapon
= 3d6+4 (or +6) per attack,
+ 3d6 sneak (when applicable)

= 6d6+6 damage in many circumstances.
9d6+12 for a Crit.

Now add Haste and a Flurry of Blows.

I did 117 damage in one round against a Purple Worm.

Hey, I'm happy with it...
 




Edena_of_Neith said:
The following is an attempt to create an optimalized 1st level grey elven Rogue (with high stats compliments of the 4d6 rolls)

I think you should swap your Con and Wis. 2 extra hp/level will help you a lot more than +2 to Will saves and Wisdom-based skills.
 

I could post my actual 18th level Living Greyhawk melee tank (took 5 years to get to lvl 18). I've been told he's pretty min-maxed.
 


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