Lady Gwyndilyn of Varnaith
- Type: medium humanoid (human)
- Description: 5 feet 2, 100 pounds, lithe and slender, long black hair, grey eyes, pale skin
- Character level 2, class level rogue 1st / barbarian 1st, alignment neutral good
- Abilities: strength 12, dexterity 14, constitution 14, intelligence 14, wisdom 14, charisma 12
- Base saves: Fort +2, Ref +2, Will +0
- Adjusted saves: Fort -1, Ref +4, Will +2
- Hit dice (hit points) : 1d6 +2 -1 plus 1d12 +2 -1 (15 hit points)
- Armor class: 14, touch 12, flat footed 12
- Initiative: +6 (+2 dex, +4 improved initiative)
- Speed: 45 feet (9 squares), space/reach: 5 feet/5 feet
- BAB/grapple: +1/+1
- Attacks: longsword melee +2 (1-6 +1 19-20/x2), kukri melee +2 (1-4 +1 18-20/x2), longbow ranged +3 (1-6, 20/x3, 100 ft), dart ranged +2 (1-4 +1 19-20/x2, 20 feet)
- Special attacks: sneak attack 1d6
- Special qualities: trapfinding, rage 1/day
- Primary skills: bluff +4 (3 ranks, cha +1), hide +5 (3 ranks, dex +2), escape artist +5 (3 ranks, dex +2), listen +7 (5 ranks, wis +2), move silently +5 (3 ranks, dex +2), sense motive +5 (3 ranks, wis +2), spot +5 (3 ranks, wis +2), sleight of hand +5 (3 ranks, dex +2), tumble +5 (3 ranks, dex +2), survival +5 (3 ranks, wis +2)
- Secondary skills: decipher script +4 (2 ranks, int +2), intimidate +3 (2 ranks, cha +1), knowledge (local) +3 (1 rank, int +2), search +4 (2 ranks, int +2), disable device +4 (2 ranks, int +2), open lock +4 (2 ranks, dex +2), use magic device +3 (2 ranks, cha +1)
- Tertiary skills: appraise +2 (0 ranks, int +2), balance +2 (0 ranks, dex +2), climb +1 (0 ranks, str +1), craft +2 (0 ranks, int +2), diplomacy +1 (0 ranks, cha +1), disguise +1 (0 ranks, cha +1), forgery +2 (0 ranks, int +2), gather information +1 (0 ranks, cha +1), jump +1 (0 ranks, str +1), perform +1 (0 ranks, cha +1), swim +1 (0 ranks, str +1), use rope +2 (0 ranks, dex +2)
- Feats: blind-fight, combat reflexes, dash, improved initiative
- Class feats: light armor proficiency, medium armor proficiency, shield proficiency, light weapon proficiency, martial weapon proficiency
- Drawbacks: frail, meager fortitude
- Items: leather armor, long bow, quiver and 20 arrows, long sword, short sword, dagger, 10 darts, other equipment
-
-
-
Lady Gwyndilyn of Varnaith
- Type: medium humanoid (human)
- Description: 5 feet 2, 100 pounds, lithe and slender, long black hair, grey eyes, pale skin
- Character level 3, class level rogue 1st / barbarian 1st / warrior 1st, alignment neutral good
- Abilities: strength 12, dexterity 14, constitution 14, intelligence 14, wisdom 14, charisma 12
- Base saves: Fort +4, Ref +2, Will +0
- Adjusted saves: Fort +1, Ref +4, Will +2
- Hit dice (hit points) : 1d6 +2 -1 plus 1d12 +2 -1 plus 1d10 +2 -1 (19 hit points)
- Armor class: 14, touch 12, flat footed 12
- Initiative: +6 (+2 dex, +4 improved initiative)
- Speed: 45 feet (9 squares), space/reach: 5 feet/5 feet
- BAB/grapple: +2/+2
- Attacks: longsword melee +3 (1-6 +1 19-20/x2), kukri melee +3 (1-4 +1 18-20/x2), longbow ranged +4 (1-6, 20/x3, 100 ft), dart ranged +3 (1-4 +1 19-20/x2, 20 feet)
- Special attacks: sneak attack 1d6
- Special qualities: trapfinding, rage 1/day
- Primary skills: bluff +4 (3 ranks, cha +1), hide +5 (3 ranks, dex +2), escape artist +5 (3 ranks, dex +2), listen +7 (5 ranks, wis +2), move silently +5 (3 ranks, dex +2), sense motive +5 (3 ranks, wis +2), spot +5 (3 ranks, wis +2), sleight of hand +5 (3 ranks, dex +2), tumble +5 (3 ranks, dex +2), survival +5 (3 ranks, wis +2)
- Secondary skills: decipher script +4 (2 ranks, int +2), intimidate +5 (4 ranks, cha +1), knowledge (local) +3 (1 rank, int +2), search +4 (2 ranks, int +2), disable device +4 (2 ranks, int +2), open lock +4 (2 ranks, dex +2), swim +3 (2 ranks, str +1), use magic device +3 (2 ranks, cha +1)
- Tertiary skills: appraise +2 (0 ranks, int +2), balance +2 (0 ranks, dex +2), climb +1 (0 ranks, str +1), craft +2 (0 ranks, int +2), diplomacy +1 (0 ranks, cha +1), disguise +1 (0 ranks, cha +1), forgery +2 (0 ranks, int +2), gather information +1 (0 ranks, cha +1), jump +1 (0 ranks, str +1), perform +1 (0 ranks, cha +1), use rope +2 (0 ranks, dex +2)
- Feats: blind-fight, combat reflexes, dash, improved initiative, quick draw, hear the unseen
- Class feats: light armor proficiency, medium armor proficiency, heavy armor proficiency, shield proficiency, light weapon proficiency, martial weapon proficiency
- Drawbacks: frail, meager fortitude
- Items: leather armor, long bow, quiver and 20 arrows, long sword, short sword, dagger, 10 darts, other equipment
-
-
-
Lady Gwyndilyn of Varnaith
- Type: medium humanoid (human)
- Description: 5 feet 2, 100 pounds, lithe and slender, long black hair, grey eyes, pale skin
- Character level 4, class level rogue 2nd / barbarian 1st / warrior 1st, alignment neutral good
- Abilities: strength 12, dexterity 15, constitution 14, intelligence 14, wisdom 14, charisma 12
- Base saves: Fort +4, Ref +3, Will +0
- Adjusted saves: Fort +1, Ref +5, Will +2
- Hit dice (hit points) : 2d6 +4 -2 plus 1d12 +2 -1 plus 1d10 +2 -1 (24 hit points)
- Armor class: 14, touch 12, flat footed 12
- Initiative: +6 (+2 dex, +4 improved initiative)
- Speed: 45 feet (9 squares), space/reach: 5 feet/5 feet
- BAB/grapple: +3/+3
- Attacks: longsword melee +4 (1-6 +1 19-20/x2), kukri melee +4 (1-4 +1 18-20/x2), longbow ranged +5 (1-6, 20/x3, 100 ft), dart ranged +4 (1-4 +1 19-20/x2, 20 feet)
- Special attacks: sneak attack 1d6
- Special qualities: trapfinding, evasion, rage 1/day
- Primary skills: bluff +5 (4 ranks, cha +1), hide +7 (5 ranks, dex +2), escape artist +5 (4 ranks, dex +2), listen +8 (6 ranks, wis +2), move silently +6 (4 ranks, dex +2), sense motive +6 (4 ranks, wis +2), spot +6 (4 ranks, wis +2), sleight of hand +6 (4 ranks, dex +2), tumble +6 (4 ranks, dex +2), survival +5 (3 ranks, wis +2)
- Secondary skills: decipher script +4 (2 ranks, int +2), intimidate +5 (4 ranks, cha +1), knowledge (local) +3 (1 rank, int +2), search +4 (2 ranks, int +2), disable device +4 (2 ranks, int +2), open lock +4 (2 ranks, dex +2), swim +3 (2 ranks, str +1), use magic device +3 (2 ranks, cha +1)
- Tertiary skills: appraise +2 (0 ranks, int +2), balance +2 (0 ranks, dex +2), climb +1 (0 ranks, str +1), craft +2 (0 ranks, int +2), diplomacy +1 (0 ranks, cha +1), disguise +1 (0 ranks, cha +1), forgery +2 (0 ranks, int +2), gather information +1 (0 ranks, cha +1), jump +1 (0 ranks, str +1), perform +1 (0 ranks, cha +1), use rope +2 (0 ranks, dex +2)
- Feats: blind-fight, combat reflexes, dash, improved initiative, quick draw, hear the unseen
- Class feats: light armor proficiency, medium armor proficiency, heavy armor proficiency, shield proficiency, light weapon proficiency, martial weapon proficiency
- Drawbacks: frail, meager fortitude
- Items: leather armor, long bow, quiver and 20 arrows, long sword, short sword, dagger, 10 darts, other equipment
-
-
-
Lady Gwyndilyn of Varnaith
- Type: medium humanoid (human)
- Description: 5 feet 2, 100 pounds, lithe and slender, long black hair, grey eyes, pale skin
- Character level 5, class level rogue 2nd / barbarian 1st / warrior 2nd, alignment neutral good
- Abilities: strength 12, dexterity 15, constitution 14, intelligence 14, wisdom 14, charisma 12
- Base saves: Fort +5, Ref +3, Will +0
- Adjusted saves: Fort +2, Ref +5, Will +2
- Hit dice (hit points) : 2d6 +4 -2 plus 1d12 +2 -1 plus 2d10 +4 -2 (29 hit points)
- Armor class: 14, touch 12, flat footed 12
- Initiative: +6 (+2 dex, +4 improved initiative)
- Speed: 45 feet (9 squares), space/reach: 5 feet/5 feet
- BAB/grapple: +4/+4
- Attacks: longsword melee +5 (1-6 +1 19-20/x2), kukri melee +5 (1-4 +1 18-20/x2), longbow ranged +6 (1-6, 20/x3, 100 ft), dart ranged +5 (1-4 +1 19-20/x2, 20 feet)
- Special attacks: sneak attack 1d6
- Special qualities: trapfinding, evasion, rage 1/day, spot and listen as free actions
- Primary skills: bluff +5 (4 ranks, cha +1), hide +7 (5 ranks, dex +2), escape artist +5 (4 ranks, dex +2), listen +10 (8 ranks, wis +2), move silently +6 (4 ranks, dex +2), sense motive +6 (4 ranks, wis +2), spot +7 (5 ranks, wis +2), sleight of hand +6 (4 ranks, dex +2), tumble +6 (4 ranks, dex +2), survival +5 (4 ranks, wis +2)
- Secondary skills: decipher script +4 (2 ranks, int +2), intimidate +5 (4 ranks, cha +1), knowledge (local) +3 (1 rank, int +2), search +4 (2 ranks, int +2), disable device +4 (2 ranks, int +2), open lock +4 (2 ranks, dex +2), swim +3 (2 ranks, str +1), use magic device +3 (2 ranks, cha +1)
- Tertiary skills: appraise +2 (0 ranks, int +2), balance +2 (0 ranks, dex +2), climb +1 (0 ranks, str +1), craft +2 (0 ranks, int +2), diplomacy +1 (0 ranks, cha +1), disguise +1 (0 ranks, cha +1), forgery +2 (0 ranks, int +2), gather information +1 (0 ranks, cha +1), jump +1 (0 ranks, str +1), perform +1 (0 ranks, cha +1), use rope +2 (0 ranks, dex +2)
- Feats: blind-fight, combat reflexes, dash, improved initiative, quick draw, hear the unseen, point-blank shot
- Class feats: light armor proficiency, medium armor proficiency, heavy armor proficiency, shield proficiency, light weapon proficiency, martial weapon proficiency
- Drawbacks: frail, meager fortitude
- Items: leather armor, long bow, quiver and 20 arrows, long sword, short sword, dagger, 10 darts, other equipment
-
-
-
Lady Gwyndilyn of Varnaith
- Type: medium humanoid (human)
- Description: 5 feet 2, 100 pounds, lithe and slender, long black hair, grey eyes, pale skin
- Character level 6, class level rogue 3rd / barbarian 1st / warrior 2nd, alignment neutral good
- Abilities: strength 12, dexterity 15, constitution 14, intelligence 14, wisdom 14, charisma 12
- Base saves: Fort +6, Ref +3, Will +1
- Adjusted saves: Fort +3, Ref +5, Will +3
- Hit dice (hit points) : 3d6 +6 -3 plus 1d12 +2 -1 plus 2d10 +4 -2 (34 hit points)
- Armor class: 14, touch 12, flat footed 12
- Initiative: +6 (+2 dex, +4 improved initiative)
- Speed: 45 feet (9 squares), space/reach: 5 feet/5 feet
- BAB/grapple: +5/+5
- Attacks: longsword melee +6 (1-6 +1 19-20/x2), kukri melee +6 (1-4 +1 18-20/x2), longbow ranged +7 (1-6, 20/x3, 100 ft), dart ranged +6 (1-4 +1 19-20/x2, 20 feet)
- Special attacks: sneak attack 2d6
- Special qualities: trapfinding, trap sense +1, evasion, rage 1/day, spot and listen as free actions
- Primary skills: bluff +6 (5 ranks, cha +1), hide +9 (7 ranks, dex +2), escape artist +6 (5 ranks, dex +2), listen +11 (9 ranks, wis +2), move silently +7 (5 ranks, dex +2), sense motive +7 (5 ranks, wis +2), spot +8 (6 ranks, wis +2), sleight of hand +7 (5 ranks, dex +2), tumble +7 (5 ranks, dex +2), survival +5 (4 ranks, wis +2)
- Secondary skills: decipher script +4 (2 ranks, int +2), intimidate +5 (4 ranks, cha +1), knowledge (local) +3 (1 rank, int +2), search +4 (2 ranks, int +2), disable device +4 (2 ranks, int +2), open lock +4 (2 ranks, dex +2), swim +3 (2 ranks, str +1), use magic device +3 (2 ranks, cha +1)
- Tertiary skills: appraise +2 (0 ranks, int +2), balance +2 (0 ranks, dex +2), climb +1 (0 ranks, str +1), craft +2 (0 ranks, int +2), diplomacy +1 (0 ranks, cha +1), disguise +1 (0 ranks, cha +1), forgery +2 (0 ranks, int +2), gather information +1 (0 ranks, cha +1), jump +1 (0 ranks, str +1), perform +1 (0 ranks, cha +1), use rope +2 (0 ranks, dex +2)
- Feats: blind-fight, combat reflexes, dash, improved initiative, quick draw, hear the unseen, point-blank shot, arterial strike
- Class feats: light armor proficiency, medium armor proficiency, heavy armor proficiency, shield proficiency, light weapon proficiency, martial weapon proficiency
- Drawbacks: frail, meager fortitude
- Items: leather armor, long bow, quiver and 20 arrows, long sword, short sword, dagger, 10 darts, other equipment
Notes Gwyndilyn designated rogue as her favored class, so is not penalized on experience. She must now advance as either a rogue or a barbarian, or choose a fourth class, or enter a prestige class, to avoid experience point penalties.
-
-
-
(exhausted look)
Now I know why everyone thinks the people on the rules forum are so extremely fervent about getting the rules exactly right.
They HAVE to be. *I* have to be. Nothing short of that will do, with this level of arithemetical complexity.
I hope I got it right ...