werecorpse
Adventurer
I dislike raising the cap it encourages min maxing.
For GWM the cleave ability is almost good enough to be a feat without anything extra.
I don't see why it has to be restrained to heavy weapons I might change it to "weapon master", remove this limitation and maybe tweak the bonus action say allow you to move an extra 10' and have an attack (mini rampage)
As for sharp shooter there is almost nothing I like about it. The making cover and long range useless makes ranged combat too unrestricted IMO. So I feel no need to save it. If I did I might make it can ignore cover provided by combatants when firing into melee, double short range and some sort of bonus action.
For GWM the cleave ability is almost good enough to be a feat without anything extra.
I don't see why it has to be restrained to heavy weapons I might change it to "weapon master", remove this limitation and maybe tweak the bonus action say allow you to move an extra 10' and have an attack (mini rampage)
As for sharp shooter there is almost nothing I like about it. The making cover and long range useless makes ranged combat too unrestricted IMO. So I feel no need to save it. If I did I might make it can ignore cover provided by combatants when firing into melee, double short range and some sort of bonus action.