FireLance
Legend
About bringing in new players.
I can see how a single consistent rule system such as d20 would help to bring new players into the hobby. A new player may not be interested in role-playing games as such, but he might be interested in the setting of a specific novel, TV series or movie, e.g. Middle Earth, the Star Wars universe, Pokemon, Harry Potter, etc, or he may be interested in a particular genre such as espionage, action, horror, anime, etc.
And let's face it, getting people into the hobby is still mostly done by an experienced player or DM teaching a new player the basics. No matter how interested a person is a particular setting or genre, it is not likely that he will go to the local game store, pick up an RPG based around that, and start playing.
The d20 system has two advantages in this respect. First, because there are so many publishers out there, there is a good chance (barring licensing issues) that there is a product that caters to the new gamer's area of interest. Second, because of the consistent system, the learning curve for the experienced player is less steep. He doesn't have to master a new system to run a game that would interest the new player.
I can see how a single consistent rule system such as d20 would help to bring new players into the hobby. A new player may not be interested in role-playing games as such, but he might be interested in the setting of a specific novel, TV series or movie, e.g. Middle Earth, the Star Wars universe, Pokemon, Harry Potter, etc, or he may be interested in a particular genre such as espionage, action, horror, anime, etc.
And let's face it, getting people into the hobby is still mostly done by an experienced player or DM teaching a new player the basics. No matter how interested a person is a particular setting or genre, it is not likely that he will go to the local game store, pick up an RPG based around that, and start playing.
The d20 system has two advantages in this respect. First, because there are so many publishers out there, there is a good chance (barring licensing issues) that there is a product that caters to the new gamer's area of interest. Second, because of the consistent system, the learning curve for the experienced player is less steep. He doesn't have to master a new system to run a game that would interest the new player.