GnomeWorks
Adventurer
Mengu said:There is a way to downgrade and upgrade any monster, as published in the preview article, deftly named, customizing monsters. This can be used to scale monsters easily to decrease or increase their experience, which is almost all that matters for balancing an encounter.
That's for levels, though.
The descriptor thing (minion, elite, solo) does other things to the critter, and sometimes seems to give the critter other abilities - like the solo dragons, with their insta-breath when bloodied.
Simply moving a solo creature's level around doesn't make it any less of a solo creature, unless you're moving it around significantly - and at that point, the level-moving trick breaks down.
I would also expect that if there were ways to make a critter an elite or a solo, that there would be ways to de-elite or de-solo a creature, as well (just by performing the operations in reverse, though with exception-based design, that may not work).
So if you were running a group of four, you could de-solo a solo dragon, then maybe make it elite twice? Or something along those lines, perhaps.