• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

H2 Thunderspire Labyrinth - I Have It!

Thanks muchly for the information! I'm probably a couple of months away from actually running the adventure, but it's great to hear about it now. :)

Cheers!
 

log in or register to remove this ad

[sblock]Its all of the affected characters encounter, daily, and utility powers; they can only use at-will attacks while under its influence, so the enigma does not have to change.[/sblock].

That actually bothers me.

I like the bloodied state thing, but I wonder how effective it is at being a melee combatant when it's a controller monster.
 

That actually bothers me.

I like the bloodied state thing, but I wonder how effective it is at being a melee combatant when it's a controller monster.

Its attack becomes +9 vs AC for 2d8+5 damage. Also, when it it becomes a melee combatant, it gains SPOILER
regeneration 5.
. I'd say its an OK melee combatant, since this attack is equivalent to what a 6th level brute would dish out.
 

BTW, I finished reading the first booklet and I really like it. Its basically an overview of the Labyrinth, especially the more civilized section known as the Seven-Pillared Hall. Its full of interesting locales, NPCs, and potential quests; even the wandering monster chart involves backstory! Oh, and the taproom is run by a half-orc.
 


Wow, thanks for the Sprites, Frank.

Granted, it's not a free collection of Pozas' counters, but it's damned sure going to come in handy at my table.

And Shroomy, thanks for the info. The more I hear about this adventure, the more I want to give it a spin.
 


Hmmn, must stop at that "West Side Retailer" to see what's up. What are your initial impressions of the adventure? I think that the Keep on the Shadowfell felt rushed in places ... does this adventure feel properly "complete" for lack of a better word?

Thanks for letting us know about this ...

--Steve
 


I posted this on the original thread at http://www.enworld.org/forum/showthread.php?t=234265 but I'll post it here since I'm still running H1 for my group and the hooks I used were better for them simply because I had more control of them.

[sblock=Plot Hooks]
I twisted H1, a lot, to suit my tastes. Kalarel was female and Ninaran, the ranger was male. I don't know if I spelled those names correctly so forgive me if I butchered them. It made for some fun at the game table, specially because I started that adventure with the PCs helping out a caravan, in which Kalarel was a passenger. This was an unrelated side-trek as part of the setup for KotS.

I don't like the idea of the Bloodreavers being the pervasive enemy between the two adventures. I mean, it is a good link but in my opinion it does not do enough to link the two adventures. So In my game I'm planning on having Paldemar be Kalarel's former mentor. After Kalarel started rising in power he saw her more as a threat and decided to get rid of her. He sent her to Shadowfell Keep, knowing full well that the ritual she would try to perform would probably kill her.

I'll have to make some other changes to both adventures but I like that "hook" better.

In H2 Paldemar is a follower of Vecna, though this is a secret. My reasoning for him sending Kalarel to Shadowfell has to do with being able to siphon power from the rift in Shadowfell and using it for his "infernal machine", with which he plans to dispose of the Mages of Saruun. Of course this is a blatant lie but if Kalarel succeeds he'll just kill her at the same time that he disposes of the other mages and if she fails, then no harm done. This also feeds into the hooks for the follow-on adventure H3:Pyramid of Shadows.[/sblock]
 

Into the Woods

Remove ads

Top