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H2 Thunderspire Labyrinth - I Have It!

Hmmn, must stop at that "West Side Retailer" to see what's up. What are your initial impressions of the adventure? I think that the Keep on the Shadowfell felt rushed in places ... does this adventure feel properly "complete" for lack of a better word?

Thanks for letting us know about this ...

--Steve

Having read the first booklet and half of the second, I feel that it is more of a "complete" adventure. BTW, its the west-side retailer near Hilldale Mall.
 

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Do any of the encounters seem like prime TPK opportunity? I'm thinking Party Level +5 or more. After people's experiences with H1, my party has been debating whether 4e is more TPK-heavy than previous editions.
 

Having read the first booklet and half of the second, I feel that it is more of a "complete" adventure. BTW, its the west-side retailer near Hilldale Mall.

Thanks for the info...we will have to see if they still have one left.
;)
 
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All I want to know is what battlemaps are in the mod? I don't need a module, but if the maps are new I'll definitely buy it.
 

Do any of the encounters seem like prime TPK opportunity? I'm thinking Party Level +5 or more. After people's experiences with H1, my party has been debating whether 4e is more TPK-heavy than previous editions.

I've only read half of the 2nd booklet, but I did just skim through it to answer your question. The majority of the encounters fall between levels 4-6, but there are a handful of encounters of levels 7-9. The final encounter is level 10.
 

All I want to know is what battlemaps are in the mod? I don't need a module, but if the maps are new I'll definitely buy it.

There's a single, 8-panel, full-color, double-sided map that depicts three key encounter areas in the adventure. I'm not sure if its a reproduction from an earlier product or not.
 

I know what Norks are, and I am a real big fan.

What are Norkers? I have all sorts of images running through my head, almost certainly wrong and mostly illegal;)

EDIT: Oh these, http://www.geocities.com/royyaniv2000/norker.html , damn no where near as interesting as I was hoping for:(

Well I will have to think of a new name for them, Norkers is just a recipe for nothing but boob jokes for the entire evening!
 


But can you tell us what the key areas ARE? :) Spoilertags welcome.

Sure. Extensive Spoilers Below:

[sblock]The adventure takes place in the abandoned minotaur city of Saruun Khel, which lies in the Underdark underneath Thunderspire Mountain. The upper reaches of the Labyrinth, as Saruun Khel is also known, is under the control of a bunch of mages called the Mages of Saruun. They've established a trading outpost in an area known as the Seven Pillared Hall; the description of the Seven Pillared Hall, which serves as the PCs homebase during the adventure, takes up most of Adventure Book One. There are four encounter areas: the Chamber of Eyes, an abandoned minotaur shrine once devoted to Torog; it is now the home of the Bloodreaver Slavers. Horned Hold is a former minotaur fortress that now serves as a base of operations for a duergar clan. The Well of Demons was once a monastery devoted to Baphomet (btw, their is a backstory describing how the minotaurs turned-away from Baphomet and embraced Torog; the demonlord then cursed his former worshippers, which caused the fall of Saruun Khel); a tribe of gnolls is know searching the area for magical items sought by the BBEG. The final encounter area is the Tower of Mysteries, which is a temple dedicated to Vecna; it is controlled by the BBEG, Paldemar, a renegade Mage of Saruun.

The poster map depicts key areas of the Chamber of Eyes, the Horned Hold, and the Well of Demons, basically the areas where the finale of each encounter area will likely occur (each area has a mini-BBEG). The Chamber of Eyes and the Horned Hold share one-side of the map, while the entire other side is devoted to the Well of Demons (actually a central area called the Proving Grounds). The Tower of Mysteries is a three level building and is fairly non-descript. I'm sure it would be easy to build with standard Dungeon Tiles. [/sblock]
 


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