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H2 Thunderspire Labyrinth - I Have It!


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Yip, definitely. It's kind of reminiscent of Castle Whiterock in a way, but I worry that it suffers from 'Neverending Plot' syndrome. What I means is it feels like you conquer one location only to be told that what you want is at the next. The you conquer the next, only to find out that you really need to go to the third. That's quite annoying, really. There's also not a lot in the main 'friendly' location to directly lead you to these other locations so you can miss out on one or the other.

Still, better than H1. Lot more character to it, with more interesting locations and critters. And skill challenges, thankfully, as well.

Pinotage

NEP??

Net Ecosystem Productivity...

North Ecliptic Pole??

I'll refer you to the quoted text I included in my original post. :lol:
 

Now I just want my players to finish up Keep on the Shadowfell as soon as possible. They're only on room 4 of the first level -- that looks to mean about another 12-16 hours of playtime to go. Guess that gives me a couple of weeks to flesh things out, assuming I don't TPK them on Kalarel.

Anyone have some thoughts on how H1 might best link to H2, aside from the slaves/slavers? Some connection between Kalarel and Paldemar perhaps? The possibility of a second portal to the Shadowfell somewhere deep in the Labyrinth?
 

Now I just want my players to finish up Keep on the Shadowfell as soon as possible. They're only on room 4 of the first level -- that looks to mean about another 12-16 hours of playtime to go. Guess that gives me a couple of weeks to flesh things out, assuming I don't TPK them on Kalarel.

Anyone have some thoughts on how H1 might best link to H2, aside from the slaves/slavers? Some connection between Kalarel and Paldemar perhaps? The possibility of a second portal to the Shadowfell somewhere deep in the Labyrinth?

In my game I made the following changes to link the two adventures:

[sblock]The bloodreavers are still slavers and still a link between the adventures.

However, Kalarel is Paldemar's apprentice. She, I changed that too, was sent to Shadowfell Keep by Paldemar to explore the rift, and to "siphon power" that he intends to use for his infernal machine. The truth is that Paldemar saw Kalarel rise in power and decided that she was a liability that he did not want. So he sent her to Shadowfell, expecting her to fail and die horribly during the ritual. But if she was successful the power that was siphoned would still allow him to kill her later when he disposes of the Mages of Saruun.

Ninaran is male in my changed adventure and he is Kalarel's lover.

In my original changed version the party of PCs was first hired to protect a caravan traveling to Winterhaven. This whole "scene" happens long before they encounter the first Kobolds during the first encounter. In that caravan, they meet Kalarel. She was returning to Winterhaven after some research into the portal.
[/sblock]
 
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In my game I made the following changes to link the two adventures:

[sblock]The bloodreavers are still slavers and still a link between the adventures.

However, Kalarel is Paldemar's apprentice. She, I changed that too, was sent to Shadowfell Keep by Paldemar to explore the rift, and to "siphon power" that he intends to use for his infernal machine. The truth is that Paldemar saw Kalarel rise in power and decided that she was a liability that he did not want. So he sent her to Shadowfell, expecting her to fail and die horribly during the ritual. But if she was successful the power that was siphoned would still allow him to kill her later when he disposes of the Mages of Saruun.

Ninaran is male in my changed adventure and he is Kalarel's lover.

In my original changed version the party of PCs was first hired to protect a caravan traveling to Winterhaven. This whole "scene" happens long before they encounter the first Kobolds during the first encounter. In that caravan, they meet Kalarel. She was returning to Winterhaven after some research into the portal.
[/sblock]

And, in turn

[sblock]Paldemar is doing research on the Pyramid of Shadows. Knowing this in advance, I want to play up the clues for H3 a little more than I was able to do for H2[/sblock]
 

For my part, I'm going to use the mirror the PCs found in the dragon's grave in H1. It's worth a lot, but who's going to buy something like that?

Valthruun will suggest that the PCs take it to Thunderspire. He's heard there are people there who buy things like that.

So that coupled with the note found about the slavers should be plenty enough to send them packing.
 

I'm sorely tempted to get it simply for the maps and the locations. To cannibalize to put in my own adventures.

However, $25 to do that is a bit steep.
 

I'm sorely tempted to get it simply for the maps and the locations. To cannibalize to put in my own adventures.

However, $25 to do that is a bit steep.

The pdf is only $17.50, I think. Easy to cannibalize from that, though not so easy for the maps.

Pinotage
 

I'm sorely tempted to get it simply for the maps and the locations. To cannibalize to put in my own adventures.

However, $25 to do that is a bit steep.

I got my at Origins for free, but I was going to buy it from Amazon for less than $20. Amazon has it currently for $16.47. Honestly for that price this adventure is definitely worth it, IMO.
 

I was really happy with this adventure. I like the locations and I thought it was cool that they gave descriptions of places which have no bearing on the adventure. Baphomet's temple is ridiculously cool (although utterly vicious, Mearls is a mean DM) and I love the big art spreads which can be used instead of Box text. I look forward to using the Seven Pillared Hall for general stuff in addition to just the adventure.

The only problem I have with it is the "princess in another castle" issue. You've defeated the evil monsters! But they work for darker Forces. You've defeated the darker Forces but they have Powerful Masters. You've defeated the Powerful Masters but they work for the Tribble of Doom.
 

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