I've got a question about a certain room of the dungeon. It seems like it'd be a great addition to my campaign, but unless I'm missing something it seems like a save-or-die scenario.
[sblock]Page 44 and 45, "Hall of Enforced Introspection". The Trapping Mirrors can, with a +13 vs. Reflex, teleport any PC looking into it to the Oubliette of the Empty Mind, which apparently has no exits. And since there's a Trapping Mirror just to the left of the entry point for the PCs, it's possible for somebody to just walk into the room and become trapped, since the attacks are Free Actions at the start of the turn (and the PCs wouldn't know to close their eyes before moving into the room) it seems like if the first mirror hits they're trapped forever.
So like I said, unless I'm missing something obvious, once a PC is inside the trap, how does she get out?[/sblock]