hero4hire
Explorer
EvolutionKB said:Agreed, let Duroin do some scouting, looking for entrances and enemies and such. I'm going to change out Action Before Thought. If Duroin can't find a suitable entrance, we may have to risk climbing a rope in. Once we are in, we find the leader if possible and take him out. We then strategically fight or retreat our way out.
what spells if any are you casting on Duroin? and how far up the path are you going to cast them.
how far up does Duroin start to hide/move silent? and how long will you allow Duroin to scout ahead before doinfg something? any actions while waiting?