H4H: Red Hand of Doom (full)

You know, I was somewhat skeptical when we received our starting magic items (and noted the lack of magic armor and weapons), but now, two encounters into the campaign, we've come across with 2 magic shortswords and now 2 sets of magic armor....

I see that either our DM had a vision ;) , or that the dice greatly benefitted us when we received our loot.

Now, we just need to find some arcane magic using hobbies, and I'll be happy. :)

Duroin with the enchanted breastplate is going to be difficult to hit -- we have our new tank, gentlemen!

Lets hold onto the +1 chain shirt until we can get a good deal on it.

All - I've moved the party loot post to the RG thread.

Evolution: I saw that the longsword on Jonathan's character sheet isn't MW -- did you not take one of the hobbies MW longswords?
 
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So you are all going to rest?

I will mention two things and let you guys decide from there.

1) There may be in-game repercussions for resting often (not from my whims either)

2) It is only 10 am, you all have been awake for 4 hours. :p
 

So:

My spells are at 5/3/4 for the day, fully healed
Duroin is close to full health
Jonathan is around 43/55
Kirrg is fully healed, just depleted of 2 of 3 3rd level spells? And a few 2nd's. Still has all 3 charges of healing belt.

Depending on what we see at the keep, we may be able to continue on. As, if it is 10 am, it has been a short day....
 

Depending on what we see at the keep, we may be able to continue on. As, if it is 10 am, it has been a short day....

We may not be as bad off as I initially thought. We could press on, between my self-sufficient healing and some stealth we could make up for a lot.
 

Kirrg is down all his third level spells and has his produce flame, aid, and silence as his 2nd levels. Then full first level spells. But he's game. The day's early. Maybe we can play taxidermy and skin those water-logged hobgoblins, slap them on as jumpers and try to blend in. Sounds good? Okay I'm ready. :)
 

We should at least scout out the keep before resting. I've heard that RHoD is somewhat time-driven, so we need to watch ourselves. We can at least get an idea of what awaits us before crashing for the night.
 

I just want to say that this group really works well together, both as characters and as player/dm. Everyone is always on top of everything. It's very regular and smooth.
 


Maybe we can play taxidermy and skin those water-logged hobgoblins, slap them on as jumpers and try to blend in. Sounds good?

I like the cut of your jib, sailor!

Jonathan could drink a CLW potion or two if needed to heal up -- we've got 5 left in the party loot, beyond what you and Duroin put into your inventories.
 

The cure potion will probably do me well. I'll take care of that in game a little later tonight. Thoughts on switching out Action before thought for the keep? It allows a concentration check instead of a reflex save. I would probably go with readying douse the flames(if attack hits, opponent can't make AoO) or Leading the attack (if my attack hits, allies gain a +4 morale to hit that opponent for 1 round). We'll see how many hell hounds we think there may be from the scouts.
 

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