H4H: Red Hand of Doom (full)

s@squ@tch said:
One question -- once this thing gets dropped to -1 hp, it is then knocked unconcious (and prone), if it gets to its turn and heals back up to positive numbers, then it is still prone and if it tries to get up, Jonathan and Duroin get AoO on it (and Duroin gets sneak attack damage) correct?


I beleive this is correct, although the actual ruling is obviously up to H4H. Once it is knocked unconscious at -1 hit points, it can continue to heal and get back up...but, one of us can deliver a coup de grace once it is down and end the threat permanently.

Getting it there is the big problem.
 

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ethandrew said:
It's not possible for Kirrg to charge the Hydra this round, is it? That would be lovely, I should think.

Sorry no there a couple different reasons why you cant charge. Difficult terrain and allies in your way being the most notable.
 


:) Figures that the half-orc would charge in on the last round, when he has been hiding behind two giant figures all combat! I was thinking of having Virashil draw her dagger and do the same thing.

Hopefully, my switching to archery will not prove a bad idea this round. I have a feeling the giant dwarf(they cancel out) Duroin will take it down with Jonathan this round.
 

You still have one round left with Prayer too, don't forget. Although I figure your amazing 22 will hit it regardless.

And what can I say about Kirrg? He likes to be appreciated.
 

ethandrew said:
And what can I say about Kirrg? He likes to be appreciated.

Duroin much appreciates Kirrg's magic. The healing and the bull's strength. Now if Duroin can just hit twice this round, we shouldn't have to worry about it getting back up right away.
 

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