H4H: Red Hand of Doom (full)

So...

1) Jorr confirms goblinoid activity on the path to Vraath Keep
2) Duroin does not spy any sentries or guards

Are goblinoids usually nocturnal? If not, either they are laying in wait (possibly have already spotted us --advanced scouts, etc) Or they are pre-occupied with something going on inside on of the buildings.

I saw we advance on the keep and try to (as quiet as we can) gain entry -- maybe through the crumbled wall? or just through the front doors... Although some surprise would be nice -- all of you walking garbage cans (metal clad) will make going unnoticed difficult.

We still can invisible ourselves when we get close....
 

log in or register to remove this ad

1) Jorr confirms goblinoid activity on the path to Vraath Keep

Correct

2) Duroin does not spy any sentries or guards

Correct

Are goblinoids usually nocturnal?

Jorr can confirm that Goblinoids are nocturnal hunters that can see in the Dark.
He also goes on tosay some other choice things about Goblins eating thier young, sleeping in thier own refuse...etc...etc...
 

So, the goblins/hobgoblins could either be sleeping, hiding, or away pillaging.

If we don't find any bodies in the keep, we may want to wait until nightfall and possibly spring a trap if we find evidence that people have been living there recently -- they could be on there way back, but that doesn't jive well with them being somewhat nocturnal.

Hopefully they are all asleep and we can slit their throats while they lie -- but they would have sentries posted if they aren't completely stupid.
 

3d aid to help visualize keep

390850866_308ca222bf.jpg
 

Very cool.

I'm touched that you would build that for us. ;)

So, Duroin wants to go in thru the broken wall, which looks to be on the left side in the picture -- between the tower and the front?

Also -- there is a little guardhouse out front? Did Duroin look into it when he was here before?
 

Very cool! Did that come with the module?

s@squ@tch said:
So, Duroin wants to go in thru the broken wall, which looks to be on the left side in the picture -- between the tower and the front?

Correct, in from the left hand side. This is away from the path, and (by my reasoning) less likely to be watched than the gatehouse entry.

s@squ@tch said:
Also -- there is a little guardhouse out front? Did Duroin look into it when he was here before?

Duroin did not look IN the little building outfront, but he did look around for guards so I am assuming nobody was in there.
 

Very cool.

I'm touched that you would build that for us. ;)


I cannot claim credit for building it. :heh:

So, Duroin wants to go in thru the broken wall, which looks to be on the left side in the picture -- between the tower and the front?

Yes! A collapsed section of wall is there, one would have to traverse a pile of masonry and debris. To enter through there. Though it doesnt look like a hard feat to accomplish.

Also -- there is a little guardhouse out front? Did Duroin look into it when he was here before?

Duroin moved into position to look through the hole in the wall but did not look at the small wooden building mentioned. He heard or saw no movement from it in his 10-15 minutes of observing the place.

Very cool! Did that come with the module?

I wish! :D
 

That is indeed very cool. We have a grid, but as fancy as we got in our games were a bunch of old blue little plastic counters. Just lettin' you guys know as well (because some people may miss it)that I may not be able to post until Thursday. I am going to try to make it to the library to post while I wait for the internet to be hooked up at my new place.
Shouldn't interfere too much, but I can't post for a day, I won't be gone long.
 


Technically, if Duroin can get into the proper position, I think he can sneak attack both of the wolves from invisibility with two-weapon fighting.
 

Remove ads

Top