H4H: Red Hand of Doom (full)

I realize now that this module will have combats that have reinforcements coming every round.....

And, will you melee types please hit something?? ;) :cool:
 

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Well, you still have all 3 charges left in your healing belt -- that is 2d8 per charge used singly, or 4d8 if you use all 3 at one. Plus we've got potions o' plenty, so we should be fine as far as healing goes, but we need to start taking down some foes... who knows how many will show up next round.

I'll probably move into position to hit both worgs and riders with ice breath next round. But this manticore is going to be trouble -- we are not very ranged equiped (besides myself, and with a wizards BAB, it isn't pretty)
 


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