H4H: Red Hand of Doom (full)

I thought about it while writing my tactical withdrawal, the digging in of my boots to propel my fleeing self ;) Nah, I hate the 13 DC, so low, but if they fail they freeze, right? Better than swinging and missing, and Hobs and Minotaurs probably aren't the most dextrous.
 

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How about a repeat of the same tactics? It kept us alive for one round, let's see if we can get lucky and have more fall this time? Boots o' Stompin' and Breath o' Icin'? Go team go! Problem with retreat is that Kirrg is the only one not boxed in. Problem with going into the building is we've no idea what's in there. Although it's possible we could bottle-neck 'em and attack as they come in.
 



I need someone to take the minotaur's attention -- he'll absolutely shred me next round. If not, I'll need to turn myself invisible for the meantime.

Paging Mr. Meatshield.... Pick up the white courtesy phone... (Evo, that be you.) ;) :)
 
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That was a strange turn of events. The gobo retreatin' opening a way towards the open doors. Withdraw now or bring the fight to the minotaur/hobs? As of right now I am in favor of standing and fighting...if we can line up Virashil for a blast of cold. The mino is on the ground, so it's possible we can all get away w/o getting hit by AoOs. Thoughts?
 

The minotaur has lost its dex bonus while being on the ground. If Duroin can hit, sneak attack applies. I can see if I can't go over and heal Duroin a spot, or if you'd rather, I can stand and attack. If we have a way of getting Duroin an extra attack, via snake swiftness or WRT, then we should.
 

ethandrew said:
The minotaur has lost its dex bonus while being on the ground. If Duroin can hit, sneak attack applies. I can see if I can't go over and heal Duroin a spot, or if you'd rather, I can stand and attack.


Well, if Duroin can hit him on the ground and sneak attack applies, he should be able to get some good damage on him. The dwarf definitely needs some healing though...the minotaur can kill him with one hit as it stands now.
 

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