H4H: Red Hand of Doom (full)

s@squ@tch said:
Well, depending on how the enemy moves and responds, Virashil will either turn invisible and then continue buffing herself and the rest of you (possibly enlarge person)

If we have to melee with the dragon, the enlarge persons might be a good idea.

s@squ@tch said:
Or if she sees a few foes bunch up, will breath on them. Might hit the dragon with an empowered ray of enfeeblement.... or some magic missiles.... or a brick.

I think the empowered ray of enfeeblement is an excellent idea. It has saved our bacon before, and if may save us here too.
 

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I second the ray of enfeeblement. Check with H4H on the validity of invisibility, whether you would know that the dragon's blindsense would make it irrevelant(though it still has a 50% miss chance).

Nope, I have a BAB of 6, so two shots if my bow is already out(since we were talking, I could pull it out when you casted your first spell). If H4H requires me to draw it in the current round of initiative, then it was only the first shot that was needed. I just included the second for completeness.
 

I really hope Virashil can get herself out of this situation, since nobody can reach the dragon for melee.

Also, I believe the webbed bridge would be a good idea, as would a Ray of Enfeeblement.
 

Well, luckily using a wand draws no AoO, then although the blindsense of the dragon will allow it to have a good idea where I am, he doesn't get AoO's against me.... Hopefully he will pick on one of you for a bit. I'll probably web the bridge next round, and since it is not a direct attack against anyone (since no one is there), my invisibility will still be intact.

Then mirror image myself, then probably start enlarging two of you.
 


[metagaming]
With the dragon size being large, and the lack of frightful presence, this dragon is most likely a juvenile -- that artwork made him look huge at least.

This is going to be quite a difficult fight...

[/metagaming]
 

s@squ@tch said:
[metagaming]
With the dragon size being large, and the lack of frightful presence, this dragon is most likely a juvenile -- that artwork made him look huge at least.

This is going to be quite a difficult fight...

[/metagaming]

I'm thinking if you guys can focus on the dragon (once Vira webs the bridge, that is), Duroin will do what he can to take out the hell hound and the tower guards...

I actually have this insane, only-a-dwarf-is-crazy-enough-to-try-it idea of gaining the top of the tower and trying to leap down on the dragon (probably will end up killing Duroin, but the cinematic/heroic factor would be awesome!).
 

I'm stuck as for what to do. I could just buff Kirrg up and go and take on the dragon. With an enlargement and bull-strength plus other various buffs, it could be interesting...

...god knows his ranged attacks blow.
 

S@squ@tch: I changed Duroin's action to launch the arrow at the dragon; perhaps it will buy Vira some time. I highly recommend she goes invisible, even if she can't move away from the beast...at least it will give her total concealment, and that could help her survive.

Also, for future reference: The sorceress probably shouldn't move into the open when there is a big, bad, mean dragon about. ;)
 

What is the plan folks? Web the bridge, take on the hellhound/archers this round? The hobs on the bridge can make it to us next round, so the web would be best. S@squ@tch, do you still have that scroll of lightning bolt? That would be good once they are almost through the web. Do we want to try and trap them in the web or put the web up as a barrier and hope it delays them long enough? I vote for trapping them in the web.

H4H, can I charge the hellhound from my current position?

A dispel magic(readied to counterspell) might be need if the dragon has spellcasting plans.
 
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