H4H: Red Hand of Doom (full)


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Should we discuss tactics for the next battle? This seems like another "no win" situation. I can't think of a way to get to the bridge without being detected by the dragon or hellhound.
 

I don't see how we could possibly accomplish anything with a huge dragon looming over our heads. And I hate to naysay, but this looks bleak.
 

We definitely need some tactics.

All those tents on the other side of the bridge will send reinforcements.

The dragon (Ozzyrenndrrion, I hope!) will be difficult to pin down, and probably only within melee range when he is tearing us apart with claws and bites. His breath weapon will be difficult to avoid.

So, on our side of the bridge, we can expect issues with 2 archers and a hell hound. That leaves 2 archers and a hell hound on the other side (the hound will most likely close on us).

Plus whatever reinforcements come (and they will, knowing this module -- each round).

The archers won't leave their tower positions, so either we take them down at distance, or run up the stairs to each one (not a good tactical move on our part).

My breath weapon is now able to do 6d6 (when I use a 3rd level spell, and it does double damage to those hell hounds!), so that will help take things down quicker when they are grouped together.

I can probably put the acid resistance on another of us (leaving me with 2 3rd level slots for breath) -- most likely candidate would be Kirrg (Jonathan has more HP, and Duroin has evasion)

This will be a ranged heavy combat at times.....

That dragon in the picture looks HUGE.
 

Being on top of the archer towers, while tactically unsound getting up there, has huge tactical advantages once we are there, save for a flying dragon. If we could somehow stop the reinforcements from coming on this side, then that's a huge advantage. Virashil's web-bridge might do some, but I doubt it'll hold up.

Duroin should rush up the stairs of one of the towers and bull-rush the archer off the top. Gain that position and reign down arrows from above or to the other archer.

Or, we could see if we could move laterally along the chasm edge to see if we can spot that 'weakspot', the keystone of the bridge.
 

We could stay in the cover of the brush and launch a volley of arrows (and a magic missile or two) at the archers on our side to start.

They would have a hard time figuring out where they were coming from, and we could possibly take the archers on our side down before they found out...
 

If it's possible to draw our foes into the woods, then that is something we should do. It would provide us cover from the dragon.

If we go with the tactics of missiles, then maybe we should get in the trees?
 

s@squ@tch said:
The dragon (Ozzyrenndrrion, I hope!) will be difficult to pin down, and probably only within melee range when he is tearing us apart with claws and bites. His breath weapon will be difficult to avoid.

I'd rather face his teeth and claws then have him flying over us unleashing his breath.

s@squ@tch said:
So, on our side of the bridge, we can expect issues with 2 archers and a hell hound. That leaves 2 archers and a hell hound on the other side (the hound will most likely close on us).

Assuming there are no other hobgoblins in the lower levels of the towers is a bad move, I think.

s@squ@tch said:
The archers won't leave their tower positions, so either we take them down at distance, or run up the stairs to each one (not a good tactical move on our part).

We definitely want to try to take out the archers with a volley of arrows before we try to take the towers. I'm for targeting one hobgob archer, than the next, and then the hellhound closest to us.

s@squ@tch said:
I can probably put the acid resistance on another of us (leaving me with 2 3rd level slots for breath) -- most likely candidate would be Kirrg (Jonathan has more HP, and Duroin has evasion)

Yes, Duroin has the highest reflex save and evasion (although against a HUGE dragon, that might not count for much). Kirrg should be protected, as he is our only healer.
 

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