ExploderWizard
Hero
OMG, I was just reading KODT this morning, and the Hard Eight guys were talking about people complaining about weapon speeds. If I was drinking anything just now, it would have been coming out my nose.![]()
Which issue?
OMG, I was just reading KODT this morning, and the Hard Eight guys were talking about people complaining about weapon speeds. If I was drinking anything just now, it would have been coming out my nose.![]()
I was running the playtest game and the whole shield thing seemed overly fiddly for my tastes. Rolling to hit, rolling defense, finding the difference between the two, then seeing that you need to apply shield damage, remembering which half damage die gets used and rolling that vs the shield..... its a bit much for every attack.
I did like the mechanic of the count up system but I gotta ask: who came up with those weapon speeds?
13 seconds between staff attacks? Are they assuming everyone is partially paralyzed? 10 seconds between longsword swings from a strong fighter is extremely slow. A GURPS fighter would eat him alive!
There are games with abstract rounds in which attack rates are actually slower but not counting out every second it doesn't seem as slow.
Overall I like the feel but there is tweaking to be done before its ready for prime time light and fast campaign play.
Even though you are tracking movement second by second, HM doesn't track every single blow. In between weapon speed everyone involved in the melee is considered to be constantly attacking, parrying, etc back and forth. Tracking every single swing, block, parry, counter, riposte, etc, etc, would get repetitive and boring. HM combat is not intended to be boring...
Edit: Went further into the order method: The $11 stayed on, shipping was listed as $0 and then my State's sales tax reared it's &@#* head. Impulse to buy fully killed.Email them direct, they are a very approachable bunch and they will answer those questions![]()
Real time and abstraction don't mix well.
What a shame they don't take paypal.
And it looks like there is $11 handling charge. The web page lists the item has free shipping, but the extra $11 was sticking with the item through the checkout process. Can't see the final page this without giving out credit card info, which is something I won't do, without the verification on the price the web page is holding back on.
What a shame they don't take paypal.
And it looks like there is $11 handling charge. The web page lists the item has free shipping, but the extra $11 was sticking with the item through the checkout process. Can't see the final page this without giving out credit card info, which is something I won't do, without the verification on the price the web page is holding back on.