Mark Plemmons
Explorer
The best thing I've read about combat is the getting rid of "rounds"... It's now like Aces & Eights (from what I've read) where you just keep counting up initiative for the whole battle, with each count being a second. Every action (including movement) takes a number of seconds and you go from there.
Right - it's much easier than Aces & Eights, too. The Wild West genre requires a lot of detail for moving and using firearms at the same time. With no firearms in HM (of course), you only need to move or attack, not both simultaneously.