That initiative system sounds keen...I wonder if I can reverse-engineer it to work in a d20 system with FFZ...I like that "seconds" is the only measurement of time, but I'm a little worried that speedier characters will be overly favored. If my buddy the thief gets three attacks in the time it takes me, the barbarian, to get one, is my attack three times as accurate and three times as powerful?
That works in the Old West (where "quickest on the draw" is important, and where attacks are pretty binary), but with a more heroic fantasy vibe, I dunno...
Gotta check that out...
Well, I haven't played HMB yet to see how it plays out, but my hunch is that it doesn't have that dramatic of a difference in time.. but I don't know. Also, I expect that the larger, slower weapons do MUCH more damage, which in a system with DR makes a bigger difference as well, rather than a number of small hits.