Today EN5ider is bearing witness to a fantastical theatrical production! Although Tobais Androvski has known some amount of commercial success, his wisdom in other matters has been severely lacking—proven most of all by his insane antagonizing of the hag Sister Mozera with the work One Hand in the Sea. She’s since taken over his theater and is now running things, her enchantments driving actors and stage hands to abandon their loved ones and live for nothing but the show. Her show. This adventure for 4–6 PCs of 5th level was dramatically designed by RK Robison, illustrated by Fabian Parente, and features cartography by Kate Moody.
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Lately on EN5ider:
Each week EN5ider gives you 5E supplements and adventures in your inbox for less than the cost of a cup of coffee! Join EN5ider and get instant access to the library of 560+ articles!
Not sure? Check out some of our free articles first, including a complete adventure, the smart-fighting savant class, a thrilling sidequest, the truth THEY don't want you to know, and an epic quest you might find famili—on second thought nevermind, it’s very silly.
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Lately on EN5ider:
- 565. Adventure: Sister Mozera's Maze at the Grand. Although Tobais Androvski has known some amount of commercial success, his wisdom in other matters has been severely lacking—proven most of all by his insane antagonizing of the hag Sister Mozera with the work One Hand in the Sea. She’s since taken over his theater and is now running things, her enchantments driving actors and stage hands to abandon their loved ones and live for nothing but the show. Her show. This adventure for 4–6 PCs of 5th level was dramatically designed by RK Robison, illustrated by Fabian Parente, and features cartography by Kate Moody.
- 564. Intriguing Organizations: Heirs of Havoc. The richest often treat the world as their toy and the Heirs of Havoc embody this wretched notion—to them everyone and everything is meant to provide entertainment. These privileged ne'er-do-wells are disinterested in simple feasts and plays however, and the group's infamous revels usually involve bloodshed, mayhem, and murder that no sane person would ever tolerate. Includes the host of havoc (CR 7) and intoxicant (CR 2). Despicably designed by Andrew Engelbrite, illustrated by Yeysson Bellaiza.
- 563. Monstrous Menagerie: Pact Familiars. With so many unique patrons available to warlocks they should also have just as many worthy servants to choose from! Consider these half dozen CR 1 creatures the next time you call upon your patron to summon forth a minion: the durable effigy, explosive experiment, deceptive minx, angelic orbiter, revolting reflection, and deep-swimming trench critter. Devotedly designed by Liz Orchard, illustrated by Júlio Rocha.
- 562. Archetypes of Fortune. Adventurers that want fate to play a bigger role in their questing need look no further than the Gambling Primal Path, College of Chance, Oath of Incidence, and Gambler Roguish Archetype! Really rely on the destiny of the dice by rolling for that Rage Damage, turn luck upon your foes with Bardic Inspiration-fueled rerolls, make a terrible failure into a critical hit with Channel Divinity, or leave it up to fortune to decide if your Sneak Attack is a step deadlier—or a step weaker. Dubiously designed by Mike Myler, illustrated by Jeffrey Chen.
- 561. Dangerous Scenarios: Ooze Farm. Not every member of the Gutter Guild is responsible with their gelatinous experimentation even if they have the best intentions in mind. Reckless ambition has led Binthi Glowstone down a dangerous path however, and as oozes start appearing everywhere the trail quickly leads back to her workshop—a gooey deathrap! Disgustingly designed by Charlie Brooks, illustrated by Júlio Rocha, and featuring the cartography of Dyson Logos.