Maerdwyn
First Post
I could easily see adding in advancement as a commoner with skill points and bab - I didn't only because of the reason you mentioned: we never got to advance our clonesGhostknight said:Heh, cute conversion, with 6HP combat is going to be even shorter and dirtier than in the original!
A lot of extra work for the DM though in the deciding if extra skill points get allocated etc. From that point of view I think that xp could be use, maybe 3 or 4 skill points/level and no other benefits (maybe BAB as a commoner as well?) Original Paranoia did have character advancement (although how many times did some poor clone ever get to use it? I know that I only ever had one clone (ok, all 6 iterations used) that survived three adventures. Other players hated him, they never lasted more than one adventure.

6hp isn't actually all that deadlier because the damage sales aren't as high in terms of numbers as regular d20, and sometimes, weapons won't do any damage at all (simulating the "no effect" entry on the Damage Table)
Take the Laser Pistol. In Paranoia, That's Damage Rating 7, which equals a 10% chance to kill outright, anda 5% chance to do nothing, leaving 85% chance to wound in some capacity. A clone was only expected to survive one wound - a second, and he was toast.
In ParanoiD20, it has a damage of 1d8-2, for a range of -1 to 6. It will kill outright only on a roll of 8 (12.5%), and do nothing on a roll of 1 or 2 (25%). Meanwhile, the variable damage actually give a clone a chance at surviving more than a couple shots' if lucky. It's actually a little more survivable than the original, but still nasty, I'll grant

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