Aberzanzorax
Hero
Since not all fiends are created equal, I thought I'd take a stab at modifying the half fiend template to a half daemon template.
All abilities are as per half fiend template, except where noted.
http://www.d20pfsrd.com/bestiary/monster-listings/templates/half-fiend
Creating a Half-Daemon
“Half-Daemon is an inherited or acquired template that can be added to a
living, corporeal creature with an Int score of 4 or more. A half-fiend uses all
the base creature's statistics and special abilities except as noted here.
CR: HD 4 or less, as base creature +1; HD 5 to 10, as base creature +2; HD 11 or more, as base creature +3.
Alignment: Neutral evil.
Type: The creature's type changes to outsider (native). Do not recalculate HD, BAB, or saves.
Armor Class: Natural armor bonus improves by +1.
Defenses/Qualities: Gains Deathwatch, constant. Darkvision 60 feet; immunity to death, disease poison; acid, cold, electricity, and fire resistance 10; DR 5/magic (if HD 11 or less) or 10/magic (if HD 12 or more); and SR equal to creature's CR + 11 (maximum 35).
Speed: Unless the base creature flies better, the half-fiend flies at twice the base creature's land speed (good).
Melee: A half-Daemon gains two claw attacks and a bite attack. Damage depends on its size.
Special Attacks: A half-Daemon gains the following.
Smite Good (Su)
Once per day, as a swift action, the half-Daemon can smite good as the smite evil ability of a paladin of the same level as the half-daemon’s Hit Dice, except affecting a good target. The smite persists until target is dead or the half-Daemon rests.
Spell-Like Abilities: A half-Daemon with an Int or
Wis score of 8 or higher has a cumulative number of spell-like abilities set by its HD. Unless otherwise noted, an ability is usable 1/day. CL equals the creature's HD (or the CL of the base creature's spell-like abilities, whichever is higher).
Abilities: A half-Daemon gains a +4 bonus on three ability scores of its choice and a +2 bonus on the other three.
Skills: A half-Daemon with racial HD has skill points
per racial HD equal to 6 + Int mod. Racial class skills are unchanged, and class level skill ranks are unaffected.
Table: Half Daemon Spell-like Abilities by Hit Die
Hit Dice
1–2Darkness death-knell3/day
3–4 Desecrate or feast of ashes 1/day
5-6Unholy blight Summon cacodaemon
7-8Poison Vampiric touch3/day
9-10 Contagion
11-12Blasphemy Finger of death
13-14Unholy aura Greater deathknell aura (as astradaemon's soul siphon aura)3/day, unhallow
15-16 Horrid wilting
17-18Summon monster IX Wail of the banshee
19-20Destruction Soul bind
*note that spell-like abilities have no material components, making unhallow and soul bind actually feasible.
Critiques?
All abilities are as per half fiend template, except where noted.
http://www.d20pfsrd.com/bestiary/monster-listings/templates/half-fiend
Creating a Half-Daemon
“Half-Daemon is an inherited or acquired template that can be added to a
living, corporeal creature with an Int score of 4 or more. A half-fiend uses all
the base creature's statistics and special abilities except as noted here.
CR: HD 4 or less, as base creature +1; HD 5 to 10, as base creature +2; HD 11 or more, as base creature +3.
Alignment: Neutral evil.
Type: The creature's type changes to outsider (native). Do not recalculate HD, BAB, or saves.
Armor Class: Natural armor bonus improves by +1.
Defenses/Qualities: Gains Deathwatch, constant.
Speed: Unless the base creature flies better, the half-fiend flies at twice the base creature's land speed (good).
Melee: A half-Daemon gains two claw attacks and a bite attack. Damage depends on its size.
Special Attacks: A half-Daemon gains the following.
Smite Good (Su)
Once per day, as a swift action, the half-Daemon can smite good as the smite evil ability of a paladin of the same level as the half-daemon’s Hit Dice, except affecting a good target. The smite persists until target is dead or the half-Daemon rests.
Spell-Like Abilities: A half-Daemon with an Int or
Wis score of 8 or higher has a cumulative number of spell-like abilities set by its HD. Unless otherwise noted, an ability is usable 1/day. CL equals the creature's HD (or the CL of the base creature's spell-like abilities, whichever is higher).
Abilities: A half-Daemon gains a +4 bonus on three ability scores of its choice and a +2 bonus on the other three.
Skills: A half-Daemon with racial HD has skill points
per racial HD equal to 6 + Int mod. Racial class skills are unchanged, and class level skill ranks are unaffected.
Table: Half Daemon Spell-like Abilities by Hit Die
Hit Dice
1–2
3–4 Desecrate or feast of ashes 1/day
5-6
7-8
9-10 Contagion
11-12
13-14
15-16 Horrid wilting
17-18
19-20
*note that spell-like abilities have no material components, making unhallow and soul bind actually feasible.
Critiques?
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