Half-Dragons. Do you used them? (And WotC's half-breed fetish)

I'm pretty strict on the non-standard races. Oh, there have been numerous NPCs of non-standard races but each tended to be pretty distinctive (the Troll version of Gen. Patton, troglodyte High Priest of the death god, etc) and an exceptional member of their species.

*HOWEVER* I am in an (on-hiatus) game where there were 2 half-dragons, a half-celestial, and an odd elf variant. Oh, and I had the dwarven barbarian/fighter. (Sometimes you can stand out by being normal.) Another on-hiatus game had a half-dragon and I think a few of our one-shots had half-dragons, but not sure.
 

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Joshua Dyal said:
By applying the half-dragon template to a humanoid, you end up with something that is very much like like a draconian. Whether your explanation for that critter is "papa was a randy dragon" or something else entirely is up to you. But the template itself doesn't have to be used so restrictively.

"I was bitten by a radioactive dragon!"
 

Joshua Dyal said:
Yes they are. You're completely missing the point. The half-dragon template isn't about dragons banging someone else and having monstrosity bastards, it's about giving draconian qualities to some other creature, in this case humanoid.

Or oozes - why would a wizard waste his time doing that.

By applying the half-dragon template to a humanoid, you end up with something that is very much like like a draconian. Whether your explanation for that critter is "papa was a randy dragon" or something else entirely is up to you. But the template itself doesn't have to be used so restrictively.

Except the half-dragon is all about the numbers whereas the draconian is cool and has a neat backstory. Something better than a wizard with too much time on his hands or a drunk dragon.
 

The official DL explanation is that Half Dragons, as templated, don't exist on krynn, because the love of dragons and mortals is basically fated to end tragically. From a more mechanical standpoint, Margaret Weis has stated that Draconians and Dragonspawn basically fill the slot that a half dragon would occupy in the setting.
 

Just say no...

I disallow just about any half-thing including half-dragons, half-demons, half-celestials, half-vampires, and half-gelatinous cubes.

Even the venerable half-elves and half-orcs are allowed only with GM approval and a really good backstory.

The reasons for this are quite simple:

Firstly, they are different races for a reason... only the gods can make cross-breeding between the greater races viable. Otherwise offspring are stillborn. The lesser beasts can be tweaked with rare and powerful magic, but offspring are usually mules.

Secondly, just because some creature is transmogrified to be another race doesn't mean they suddenly are attracted to others of their kind. I don't know about you people, but I sure wouldn't want to have sex with a dog just because I looked like one? In fact, the mere thought is rather repugnant.

So ultimately, the only "half" race freely allowed is a halfling...
 
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Personally, I don't believe that PC are or should be representative of the setting's demographics; the general populace doesn't rise to 20th level alongside the PCs, the general populace aren't going to be the ones confronting the Cult of the Yellow Hand, the general populace aren't special, so why should the existence of an aasimar ranger alongside a half-dragon rogue in the PCs' party imply that aasimar or half-dragons are common?

That said, I like to come up with fairly complete - not necessarily complex, but thorough - backstories for my characters, and I'm going to require it of my players. Wanting to play something unusual necessitates a thorough exploration of what it means to be a rare and perhaps frightening creature, why the character even exists, et cetera. But that's just part of accomodating the players, which I think is necessary.
 

Just in regard to half-dragons and draconians, WotC also has the dragonkin! They're basically Chaotic Evil dragon-men. You'll find them in the Draconomicon and (I think) Monsters of Faerun. :)

Has anyone used dragonkin?
 

Another thought:

I've long since abandoned the project, but I spent some time a while ago designing a setting - this was, in fact, back before Third Edition came out - with a limited number of specific intelligent races: humans, elves, dwarves, gnomes, orcs, goblins, ogres, and gnolls.

I used a weird model of fantasy "genetics" to account for the emergence of these races - basically, the environment in which a population lived caused physical changes on a drastic scale in a short period of time. I handwaved that, back when all this happened, the world had been more saturated with magic, to account for why this didn't happen anymore.

Anyway, you had dwarves adapting to their mountainous subterranean cities, with a nomadic offshoot who had turned into gnomes. The two races had been separate long enough that they could no longer breed with each other; the only further development of that line was when an unspecified entity who hated the gnomes had mutated a tribe of them into kobolds.

Elves and humans had shared a common ancestor, until that race's civilisation collapsed and the more independently-minded individuals headed out of their forests to the plains, becoming humans, while the rest withdrew into deeper forests and became elves. The two races stayed in close enough contact that half-elves were still possible, though usually confined to the human trading houses who kept up the links.

The elves, moving into the deep forests, displaced the original orcs, who were forced to split into multiple races. Those who stayed in the forests but moved to the least-hospitable parts stayed orcs, but became tougher and stronger than their weaker but more intelligent and wise ancestors. Those who retreated to shallow cave systems shrunk and became goblins; contact between goblins and orcs continue to produce the occasional hobgoblin, who tended to become the warchiefs of goblin tribes because of their greater strength but rarely ruled outright because goblins possessed more cunning. Among orc tribes they were little better than slaves.

Those orcs who fled to the barren mountains where even dwarves couldn't survive became the toughest and most hardy race, the ogres, but their brutal and short lives caused what little culture they had to degrade even further. Isolated from their cousins, no hybrids are possible.

Those who fled to compete with the earliest human settlements on the plains were forced into a semi-nomadic raiding existence, and became gnolls. Interbreeding with orcs produced flinds, used as brutish shock troops by the gnolls and as cannon fodder by orcs.

I'm generally in favour of thinking about the consequences of interbreeding and magical alterations - how, for example, would an orcish tribe react to insectile orcs? It's fun to think about.
 

One of my first long term 3.0 campaigns was a half-dragon campaign (with one half-orc werebear as an exception). But, that didn't mean the campaign world was full of half-dragons...quite the opposite and one of the main themes of the campaign, and a phrase the PCs grew to despise, was "We don't serve your kind here."

So, half-dragons as characters worked quite well for me, and they also make interesting antagonists.

Q
 

Templates are fine so long as nobody forgets that they're not mandatory. It's bloody annoying when someone actually gets irritated because people don't want to use the half-fiend template for an alu-fiend or a cambion...
 

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