Herobizkit
Adventurer
I'm a power-gamer off and on. I haven't played or even considered playing a half-elf since 2nd edition.
In 2nd edition, half-elves were my favourite race because they had the widest selection of multi-classing options, as well as a few "Half-Elf only" combinations (such as Ranger/Cleric).
In 3.x, they get +2 Diplomacy and Gather Info, as well as a +1 to "sense" checks. Seems to me they were pushing the half-elf towards the Bard class. Now, for some reason, teh Bard is teh suXX0rz in 3rd ed. I used to love bards, especially Half-Elf Bard/somethings. No longer. They've completely lost their appeal, and I can't fathom why.
So when you combine the least popular race and the least popular class... why WOULD anyone want to play a Half-Elf?
My suggestion: Give Half-Elves a flat +2 CHA, and Human skill points. In addition to their usual bonuses, this should make Half-Elves a juicy choice for practically any class.
The question then becomes "Why play humans at all?" My answer: "I didn't in 2nd edition, either" and then I laugh.
In 2nd edition, half-elves were my favourite race because they had the widest selection of multi-classing options, as well as a few "Half-Elf only" combinations (such as Ranger/Cleric).
In 3.x, they get +2 Diplomacy and Gather Info, as well as a +1 to "sense" checks. Seems to me they were pushing the half-elf towards the Bard class. Now, for some reason, teh Bard is teh suXX0rz in 3rd ed. I used to love bards, especially Half-Elf Bard/somethings. No longer. They've completely lost their appeal, and I can't fathom why.
So when you combine the least popular race and the least popular class... why WOULD anyone want to play a Half-Elf?

My suggestion: Give Half-Elves a flat +2 CHA, and Human skill points. In addition to their usual bonuses, this should make Half-Elves a juicy choice for practically any class.
The question then becomes "Why play humans at all?" My answer: "I didn't in 2nd edition, either" and then I laugh.