Maze creates and extradimentional maze around them, thus trapping them, so not direct.Artoomis said:
Excellent questions. This is different from SR - so I'd look instead to indirect vs. direct effects.
Wall of Force? Tough one. I'd say they can walk through because it is purely a magical effect.
Maze? Nope. Direct magical effect.
Rack to mud? Sure - the mud itself is not magical.
Actually, the rock is magical. It is duration-permanent, which means that you can dispell the effect.
You see, we could argue back and forth on all sorts of spells. SR is clear cut.
Wait, werent' you just saying you didn't want any sort of supposition? Now you agree that this discussion is based on it either way. I am becoming confused.Artoomis said:
True.
I said a while ago that anything you rule is perfectly legitimate because the rule isn't clear cut.
I need to rule Magic Immunity consistantly. SR is is a consistant resistance to magic. Magic immunity could be implemented as infinite SR that also works on supernatural abilities.Artoomis said:
Not unreasonable, but unrelated to the root question here - "Can you voluntarily lower it?" SR rules are not really a help here, it's too different.
Should it apply to rules? Do you want rules that make sense?Artoomis said:
Logic does not have to apply to magic.
Magic makes the weapon hit. You are immune to magic. The magic of the weapon shouldn't harm you. I am pointing out that the rules are flawed.
Excuse me, but I don't think we are in the same thread. I have consistantly referenced other rules to attempt construct consistant ruling for Magic Immunity. You may not agree with the interpertation, but that doesn't mean I wasn't referencing rules. There just isn't a clear rule on this.Artoomis said:
That's not unreasonable. But note I am not looking for an easy answer necessarily, merely one grouned if the rules (this is the rules forum). Much of the previous argument was not well-founded in the rules and contained statements that were clearly incorrect.
Anyway, it's nice to finally see a rules-based argument using the correct rules.
I would say that rule magic immunity is completely different than any other ability seems to more ignorance of the rules rather than believing the ability shares some properties with abilites where it is not explicitly stated. Spell Immunity does not say it can be lowered, but the sage ruled it can, because it is based on SR. In an entirely different case, elves are immune to sleep effects, but they can suppress this if they want to, according to the sage.
Now, please site some number of immunities that can not be lowered without that fact being stated in the ability.