Magic Rub
First Post
daTim said:Well, considering the Tome and Blood books have spells specificaially designed for repairing constructs, I'd hope that a golem's creator/controller can tell it to lower its spell immunity.
1. Those spells are specificaially designed for repairing constructs, not golems, however I'm sure if a golem does not have magic immunity it can be repaired buy this spell. Yes a golem is a construct, but not all constructs are golems, or have the magic immunity as listed. Golems with the afore noted immunity to spells, spell-like effects, & supernatural abilities all have a built-in mechanism for healing. For example in the case of the iron golem, for every 3 points of fire damage it would "normally" take it is instead healed (or repaired) by 1 point per. They don't need the T&B spells.
2. You have to weigh the pro's & con's of the half-golem template. What is being gained for a mere CR increase of +3.
If you treat the Magic Immunity (ex) ability as a spell resistance, as something that can be lowered you get the following.
Benefits;
- AC: +11 bonus
- Breath weapon (su) (in the case of the iron half-golem this ability can kill, quickly!)
- Damage resistance 25/+2
- **Selective - Magic immunity as an Iron golem to spells, spell-like effects, & supernatural abilities (able to be lowered as per spell resistance)
- Free healing, in addition to regular magical forms of healing, from fire
- Only become slowed from electrical attacks
- Fort+2 racial bonus
- Str: +12 bonus
- Con: +4 bonus
Negatives;
- Cha: -6
- Int: -6,
- Dex: - 2,
- Rust vulnerability
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If you treat the Magic Immunity (ex) ability as a permanent uncontrollable feature that can NOT be lowered you get the following.
Benefits;
- AC: +11 bonus
- Breath weapon (su) (in the case of the iron half-golem this ability can kill, quickly!)
- Damage resistance 25/+2
- Magic immunity as an Iron golem to spells, spell-like effects, & supernatural abilities
- Free healing from fire
- Only become slowed from electrical attacks
- Fort+2 racial bonus
- Str: +12 bonus
- Con: +4 bonus
Negatives;
- Cha: -6
- Int: -6,
- Dex: - 2,
- Rust vulnerability
- Magic immunity as an Iron golem to spells, spell-like effects, & supernatural abilities
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IMO my second example seems more inline with a CR increase of +3