Half Ogre level adj. increase


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Yep, I also think LA +2 is more appropriate.

BTW, Diirk, I think you got the reach wrong... should be 5-15 ft. or not?

Bye
Thanee
 

Vorith said:
okay the half ogre is now a +2 level adj. and it used to be +1...so what are your thoughts? Is it too much or still not enough(the +2 that is)? I'll try to list what they get (no book on hand)

large (10' reach -1 ac - attack and so on)
+6 str -2 dex +4 con -2 int -2 cha
darkvision 60'

Uh...I'm not sure if I got it all right, if somebody has either book (Savage Species or Races of Destiny) with them go ahead and correct me (they get the same stuff in both books)

I just want to know what you guys/girls think

In Savage Species and Races of Destiny, the Con bonus is +2
 



3d6 said:
I like the half-ogre a lot better with LA +1 and two racial hit dice. It works better at low levels than LA +2.
Hm. With that, it would look like this:

Half-Ogre: CR 1; LA +1; Large Humanoid (Human); HD 2d8+2 (11 hp); Init -1; Spd 30'; AC 12 (-1 Dex, +4 natural, -1 size), touch 8, flat-footed 13; Base Atk +1; Grp +8; Atk +3 Melee or -1 Ranged; Full Atk +3 Melee or -1 Ranged; SQ darkvision 60', giant blood; AL often CE; SV Fort +4, Refl -1, Will +0; Str 17, Dex 8, Con 13, Int 8, Wis 10, Cha 9. Skills: 5 skill points. Feats: any 1

The CR is a quick guess.
I based Alignment on the ogre but made CE less common.
Further, not sure about subtype of humanoid half-breeds - it's Human for the half-ogre, or is it?
Lastly, creatures of the Humanoid type vary in what Good saves they get. I gave this one Fortitude (only).
 
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Darkness said:
Hm. With that, it would look like this:

Half-Ogre: CR 1; LA +1; Large Humanoid (Human); HD 2d8+2 (11 hp); Init -1; Spd 30'; AC 12 (-1 Dex, +4 natural, -1 size), touch 8, flat-footed 13; Base Atk +1; Grp +8; Atk +3 Melee or -1 Ranged; Full Atk +3 Melee or -1 Ranged; SQ darkvision 60', giant blood; AL often CE; SV Fort +4, Refl -1, Will +0; Str 17, Dex 8, Con 13, Int 8, Wis 10, Cha 9. Skills: 5 skill points. Feats: any 1

The CR is a quick guess.
I based Alignment on the ogre but made CE less common.
Further, not sure about subtype of humanoid half-breeds - it's Human for the half-ogre, or is it?
Lastly, creatures of the Humanoid type vary in what Good saves they get. I gave this one Fortitude (only).

It is worth noting that the Half-Ogre in Races of Destiny is a Giant-type, while the one in Savage Species is Humanoid with Giant Blood. Neither has any subtypes attached, nor do they have any Racial Hit Dice.
 

Silveras said:
It is worth noting that the Half-Ogre in Races of Destiny is a Giant-type, while the one in Savage Species is Humanoid with Giant Blood. Neither has any subtypes attached, nor do they have any Racial Hit Dice.
The racial HD were 3d6's idea. I personally like them better without.

So... The RoD half-ogre is a Giant type? I like that better.

The SS half-ogre needs a subtype, BTW - according to the MM, every Humanoid does. Not that it matters any more, now that he's obsolete. ;)
 

Darkness said:
The SS half-ogre needs a subtype, BTW - according to the MM, every Humanoid does. Not that it matters any more, now that he's obsolete. ;)

True. Conjecture: one reason for the change may be that, as a Humanoid, a proper sub-type could not be assigned. Half-Elves are listed under Elves; Half-Orcs under Orcs; Half-Celestials and Half-Fiends as Outsiders; and Half-Dragons as Dragons. Promoting the Half-Ogre to Giant makes it consistent with the templated creatures, and eliminates the question of how a Humanoid can have a subtype of a Giant race.
 

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