Half-orc revision?

I agree with Li Shenron; the inherent restriction to multiclassing is the DM. When DMs don't enforce good roleplaying, you get munchkins.

For example, I'm in a campaign right now where a certain character would get a LOT stronger just by taking one or two levels of fighter. The DM won't let him do it, however, since it makes no sense for his character.

All the same, I'd like to see some slightly stiffer penalties for multiclassing in 3.5, and I'm sure they'll change many of the 1st level abilities of the core classes to discourage "1 level of X."
 

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It depends on the players. If you have players that want to roleplay, you don't need to restrict multiclassing, since they won't do anything silly (it would actually be bad since someone with a good idea would have to accept penalties that are to discourage powergamers).

And I do think they'll change the classes - at least the ranger won't be the same. Maybe they even use something like Star Wars d20, where you won't get the full benefit of the first level of another class if you multiclass (all classes get some starting feats - weapon group proficiencies among them - at first level, but if you multiclass into it you only get to choose one of those feats).
 

Well the tricky thing is that there is always a roleplaying ability for characters to want to improve their abilities.

Why shouldn't a fighter want to learn the two weapon fighting and tracking abilities that rangers teach if he thinks it will give him an edge in combat? Why shouldn't a rogue or cleric want to go in for weapons training if he thinks that will help him survive? I can't think of a better or more realistic roleplaying reason for something then "I want to get better so I can stay alive in my next fight". I think that would be the #1 priority of anyone who faces death and close calls on a daily basis.
 

Orcs aren't pigs, and they don't have to be exactly as they were portrayed in LotR.

Then again in LotR the original orcs weren't portrayed as pig-like creatures. The orachigh or however they are spelled (don't wanna bother in looking it up at the moment) are portrayed as somewhat pig-like looking creatures.
 

KaeYoss said:
It depends on the players. If you have players that want to roleplay, you don't need to restrict multiclassing, since they won't do anything silly (it would actually be bad since someone with a good idea would have to accept penalties that are to discourage powergamers).

And I do think they'll change the classes - at least the ranger won't be the same. Maybe they even use something like Star Wars d20, where you won't get the full benefit of the first level of another class if you multiclass (all classes get some starting feats - weapon group proficiencies among them - at first level, but if you multiclass into it you only get to choose one of those feats).

Just to clarify, that bit of ruling in Star Wars has been errata'd. You gain all starting feats when multiclassing, with the exception of Force Sensitive.
 


Couldn't find that passage in the errata. Can you give me a link to the correct errata, and a page number within the errata itself?
 

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