I just made those numbers up. My point was that balancing races is like balancing CRs or ECLs. For instance, the recently released half-ogre is a +1 ECL, yet seems "too powerful" for it with comparison to orcs and half-orcs. The half-ogre may be a strong +1 ECL, whereas a water genasi (FRCS) is weaker.
In the same way the phb races represent some "strong" +0s and some weaker. The half-elf is a "weak" +0, whereas halfling or dwarf are very strong. When you get past level 10, your racial bonuses dont (shouldnt) largely matter. A half-elf could have purchased a +2 Dexterity item by then for a mere 4,000 gold.
I would like to see an "insignifcant" change to the half-elf and half-orc, but anything drastic would probably serve to skew things. Who wants a powerful half-elf that is played more often than a "real" elf?
Technik
In the same way the phb races represent some "strong" +0s and some weaker. The half-elf is a "weak" +0, whereas halfling or dwarf are very strong. When you get past level 10, your racial bonuses dont (shouldnt) largely matter. A half-elf could have purchased a +2 Dexterity item by then for a mere 4,000 gold.
I would like to see an "insignifcant" change to the half-elf and half-orc, but anything drastic would probably serve to skew things. Who wants a powerful half-elf that is played more often than a "real" elf?
Technik