My point was never that elves are always strong but they are stronger at certain levels.
Overall humans are the all around best choise, elves (as I pointed out) are better that humans in some situations and worst in others, a elf "soak up damage tank" is usually a poor choise compared to a human or half-elf.
My point is that no race or class is balanced at all levels with each other ... D&D is NOT a MMORPG were there cannot be a best race or a best class at certain levels.
Half-elves and half-orcs are fine, the fact they are not as strong as a human or a elf is not a argument to change the "halfs", if someone pointed out that a 1/4 race is as good as a half-elf it would be a good reason.
Start to give advantages so people will start playing is usually a bad idea because it would lead to the "min-max" mentality were characters are nothing more that stats and numbers and we select a race to gain mechanical advantages for the class we want to play.
Overall humans are the all around best choise, elves (as I pointed out) are better that humans in some situations and worst in others, a elf "soak up damage tank" is usually a poor choise compared to a human or half-elf.
My point is that no race or class is balanced at all levels with each other ... D&D is NOT a MMORPG were there cannot be a best race or a best class at certain levels.
Half-elves and half-orcs are fine, the fact they are not as strong as a human or a elf is not a argument to change the "halfs", if someone pointed out that a 1/4 race is as good as a half-elf it would be a good reason.
Start to give advantages so people will start playing is usually a bad idea because it would lead to the "min-max" mentality were characters are nothing more that stats and numbers and we select a race to gain mechanical advantages for the class we want to play.