D&D (2024) Half Race Appreciation Society: Half Elf most popular race choice in BG3

Do you think Half Elf being most popular BG3 race will cause PHB change?s?

  • Yes, Elf (and possibly other specieses) will get a hybrid option.

    Votes: 10 8.7%
  • Yes, a crunchier hybrid species system will be created

    Votes: 8 7.0%
  • Yes, a fluffier hybrid species system will be created

    Votes: 5 4.3%
  • No, the playtest hybrid rules will move forward

    Votes: 71 61.7%
  • No, hybrids will move to the DMG and setting books.

    Votes: 13 11.3%
  • Other

    Votes: 8 7.0%

what i'm saying: we need to reduce the number of environmentally specialised elves that are taking up design space for niche less recognised species.
what i'm thinking: you know what would be cool? an earth elf, that burrows through the earth and makes giant artificial mountain termite-mound cities.

Burrowing mound-city ...

Seems more like a Dwarf.

Something like this might be a more interesting Earth Genasi?

I can see it as a playable Aberration species.

Keep in mind, a "burrowing mound-city" is a culture, for a playable sapient species who is capable of learning. So several species might be typical citizens of such a mound-city culture.
 
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To me, the Half-elf has NEVER felt like an Elf+ or a Human+, it's always felt like its own thing. Even if its new abilities are from the Custom Lineage mechanic, I would like it to have its own description page, and use it as the PRIME example of Custom Lineage, showing some classic choices for a Half-elf lineage.
I agree with much of your post. I am curious about this sentence. How do you envision a salient half-elf Human/Elf character concept?

I would rather have 2024 give official multispecies rules, that can mix the traits of any two playable species. I found Custom Lineage rules in Tashas to be disappointing, because there was too little design space and, heh, the lack of access to the traits of other species was enfuriating.

In my eyes the mechanics of the "2014 half-elf" is doable with virtually no loss, using Elf or Human stats. Either can have Charisma score +2, and the Background is abundant in skills plus a feat.

What remains is strictly culture. The "Between Two Worlds" is a Background. To flavor the Background I would pick two regional settings. One where Human/Elves are valuable within an inclusive culture, such as an urban center, and one where there are cultural tensions which the Human/Elves are caught in the middle of. All of this is cultural Background − not species.
 


I agree with much of your post. I am curious about this sentence. How do you envision a salient half-elf Human/Elf character concept?
Half-elf's Mastery: 'with the drive of the humans and the patience of the elves half-elves achieve mastery in their abilities surpassed by few others, Gain expertise in one of your existing skill proficiencies' [after writing this i'm not sure if i actually understood what you were asking for with this question]
What remains is strictly culture. The "Between Two Worlds" is a Background. To flavor the Background I would pick two regional settings. One where Human/Elves are valuable within an inclusive culture, such as an urban center, and one where there are cultural tensions which the Human/Elves are caught in the middle of. All of this is cultural Background − not species.
i mean, outliving one side of your family by a generation or two and being outlived the same by the other half is probably a pretty significant factor in 'being between two worlds', those aren't because of their culture, not being able trance taking twice as long to rest distances them from their elven side and having darkvision is somewhat of a disconnect from the human experience, insisting this is all just a matter of culture is missing a big part of what make half-elves half-elves, and you're making people pay for a mechanical feature for something that is inherent to the species nature.
 

i mean, outliving one side of your family by a generation or two and being outlived the same by the other half is probably a pretty significant factor in 'being between two worlds', those aren't because of their culture, not being able trance taking twice as long to rest distances them from their elven side and having darkvision is somewhat of a disconnect from the human experience, insisting this is all just a matter of culture is missing a big part of what make half-elves half-elves, and you're making people pay for a mechanical feature for something that is inherent to the species nature.
tanis_half_elven.jpg

"Yes" - Tanis Half Elven
 



Overall, a choice between Human and Elf traits, and a cultural Background from a specific community, can represent well a Human/Elf character.

Half-elf's Mastery: 'with the drive of the humans and the patience of the elves half-elves achieve mastery in their abilities surpassed by few others, Gain expertise in one of your existing skill proficiencies' [after writing this i'm not sure if i actually understood what you were asking for with this question]
Re "Half-Elf Master". An expertise trait is lacking from the 2014 Half-Elf as well as the 2014 Human and Variant Human. Currently, gaining expertise is a level-4 feat in Xanathars, the Prodigy feat for Humans, as well as the Skill Expert feat in Tashas. Expertise tends to be powerful, worth more than a level-0 feat but less than a level-4 feat, so adding proficiencies rounds out a level-4 feat.

Expertise makes sense as a Human trait, and can be done for level 0, which the Human/Elf can gain from the Human parentage.

Also, there is probably a way to do Expertise as cultural Background feat at level 0, such as additionally costing one of the two Background skills proficiency as well.

i mean, outliving one side of your family by a generation or two and being outlived the same by the other half is probably a pretty significant factor in 'being between two worlds', those aren't because of their culture,
How one feels about outliving a parent of a less-longevity species seems cultural. For example, a Human/Elf community where members are typically multispecies would share similar life expectancies.

The personality implications relate more to character Personality, including Quirk, Ideal, and Flaw.

not being able trance taking twice as long to rest distances them from their elven side and having darkvision is somewhat of a disconnect from the human experience, insisting this is all just a matter of culture is missing a big part of what make half-elves half-elves, and you're making people pay for a mechanical feature for something that is inherent to the species nature.
Multispecies rules that can choose traits from each species, allows a Human/Elf multispecies to gain darkvision from the Elven parentage.
 
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Overall, a choice between Human and Elf traits, and a cultural Background from a specific community, can represent well a Human/Elf character.
your character's 'background' isn't their culture though, it's closer to a profession, you keep trying to put culture into it but that's not what purpose it serves.
Re "Half-Elf Master". An expertise trait is lacking from the 2014 Half-Elf as well as the 2014 Human and Variant Human. Currently, gaining expertise is a level-4 feat in Xanathars, the Prodigy feat for Humans, as well as the Skill Expert feat in Tashas. Expertise tends to be powerful, worth more than a level-0 feat but less than a level-4 feat, so adding proficiencies rounds out a level-4 feat.

Expertise makes sense as a Human trait, and can be done for level 0, which the Human/Elf can gain from the Human parentage.

Also, there is probably a way to do Expertise as cultural Background feat at level 0, such as additionally costing one of the two Background skills proficiency as well.
my example was meant to explicitly give the trait to half-elves, it isn't something either of the original parent species were meant to commonly achieve but represents the half-elves being something unique between them.

i think that expertise needs to be much more common, it's only considered so powerful because it's so rare and the glass ceiling of bounded accuracy meaning for everyone else there's only a restricted set of outcomes for rolls, but if it were more common it would create a set of target DCs for actual experts.
How one feels about outliving a parent of a less-longevity species seems cultural. For example, a Human/Elf community where members are typically multispecies would share similar life expectancies.
you can't just explain everything away by saying 'if it's in their culture', half-elves don't come from species that have any culture to deal with outliving generations humans don't have to deal with it and neither do elves, but half-elves do and they don't get guidance on how to deal with it, they are both and they are neither, they are included but they are other, this disconnect is exactly why they form their own communities because staying with either humans or elves inherently others them due to factors of their fundamental biology, and even if they do live in communites of other half-elves they can't deny that they ultimately did decend from these two other species who have totally different experiences.
The personality implications relate more to character Personality, including Quirk, Ideal, and Flaw.
but the fundamental reasons for the initial disconnect apply to all half-elves equally, then how that goes on to affect their personality is a matter of BTIF
Multispecies rules that can choose traits from each species, allows a Human/Elf multispecies to gain darkvision from the Elven parentage.
i'm not talking about multispecies rules though am i.
 

your character's 'background' isn't their culture though, it's closer to a profession, you keep trying to put culture into it but that's not what purpose it serves.
The Background is the characters culture. The playtest Background is an enormous amount of design space. It can represent broad and specific experience within a culture. Different cultures make different experiences and professions prominent.

A character that grows up in an environment will learn from the experiences there. One speaks a prominent language from the culture there. In that culture, depending on the culture, one might grow to be a farmer, a student, a criminal, hunter, a merchant of some kind, and so on. All experiences are in the context of the values of that specific culture and the opportunities there.



For example, consider the Uda Drow culture of Menzoberranzan. Any experience of that culture is a Background. One might grow up as a successful student of warlockry in its magical acadamy for males, skilled in its demonological Religion and fey Arcana, and signing the Drow silent language. That Drow Warlock academic culture values Charisma (score +2) and stealthy Dexterity (score +1). There is even a feat to represent a specific arcane accomplishment, or family upbringing, or other sector of Menzoberranzan culture − all understood in the context of Uda cultural values.

An other Drow might grow up in the military academy to make and use Sleep Poison.

An other Drow might grow up in the Lolth seminary for females, an acolyte with priestly capabilities.

An other Drow might grow up as an Underdark Farmer.

And so on. Both the DM and the player can detail what Menzoberranzan culture is all about.

A character who is a Human/Elf in Menzoberranzan will have a different cultural upbringing than one in Neverwinter.


my example was meant to explicitly give the trait to half-elves, it isn't something either of the original parent species were meant to commonly achieve but represents the half-elves being something unique between them.
But rather than assign the cultural traits to a species (which is kinda racist in principle) − or in this case to a multispecies biology − those "half elf" traits are legitimate Background experiences for that individual as well as other Human/Elves who grow up in a similar cultural circumstance.

i think that expertise needs to be much more common, it's only considered so powerful because it's so rare and the glass ceiling of bounded accuracy meaning for everyone else there's only a restricted set of outcomes for rolls, but if it were more common it would create a set of target DCs for actual experts.
The Background design space includes a level-0 feat and two skill proficiencies. Spending both that feat and one skill is enough to gain proficiency with one skill that one is already proficient in. Spending both skill proficiencies along with the feat, is enough to gain a new skill proficiency and expertise for it.

I also want to see tool expertise be common, especially within various Human cultures each making certain tools prominent. For example, a Human-majority seafaring culture will make expertise with ships common, as well as tend toward cosmopolitan and multispecies. To gain a tool expertise, use the Background tool proficiency to gain the tool, then use the feat and one skill to gain the expertise for it. That character grew up focusing and mastering that tool and all the activities associating with that tool.

To be clear, I feel it is ok to say the fantasy Human species has a biological instinct to learn new information. This instinct expresses itself as Human curiosity, a need to discover, understand, and find safety in the context of some unfamiliar phenomenon, and as Human competitiveness, a need to demonstrate mastery in the phenomenon compared to other Humans. This learning is open-ended and can involve anything, any skill or tool or weapon. Proficiencies and expertise are notable Human impulses.

At the same time, Human-majority cultures will value proficiency and expertise, and even Non-Humans who grow up in such culture will tend to acquire these Human values, and take on proficiencies and expertises alongside Humans in the context of Human curiosity and competitiveness.

you can't just explain everything away by saying 'if it's in their culture', half-elves don't come from species that have any culture to deal with outliving generations humans don't have to deal with it and neither do elves, but half-elves do and they don't get guidance on how to deal with it, they are both and they are neither, they are included but they are other, this disconnect is exactly why they form their own communities because staying with either humans or elves inherently others them due to factors of their fundamental biology, and even if they do live in communites of other half-elves they can't deny that they ultimately did decend from these two other species who have totally different experiences.
Backgrounds can suggest Personality temperament, quirk, ideal, and flaw. A "Between Two Worlds" Background in its list of personality suggestions can mention as a Flaw, something like has difficulty forming deep friendships with Human characters because of the pain of loosing ones own Human family member. And oppositely. Mention an Ideal to make a point to be kind toward Humans in honor of a lost family member.

but the fundamental reasons for the initial disconnect apply to all half-elves equally, then how that goes on to affect their personality is a matter of BTIF
A Human/Elf whose parents, grandparents, great grandparents, and older living ancestors are ALL Human/Elves wont feel that kind of disconnect, since no one close has a Human lifespan.

That kind of disconnect is cultural − depends on which culture the Human/Elf comes from. Even then, different Human/Elf individuals within a same culture will have different experiences and different personal feelings about it. For example, if the Human parent might be a mage who acquires an extremely long lifespan by other means.

i'm not talking about multispecies rules though am i.
This stuff feels cultural. Background has the design space to represent these things well.



Note. The Background descriptions for a specific fantasy culture can fall into the same trap of habitually echoing reallife racist stereotypes. These reallife stereotypes must be avoided within Background as well as within Species. Fortunately even if the stereotypes appear accidentally in later supplements to 2024, at least the fact that a society is complex with different subcultures, contributes different experiences within it and helps cultural Backgrounds avoid the ubiquity and homogeneity of a stereotype.
 
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