It's also bothersome that the default description of "half-" character races is that everyone in that group must necessarily be depressed, confused, uncertain or otherwise unable to feel comfortable with both aspects of their heritage. The assumption is that all mixed-heritage characters will be outcasts everywhere they go.
The real world keeps a'changing with every new version of this classic game. Shouldn't the designers be able to embrace new perspectives as well, rather than getting mired in old paradigms? Even though the character culture/genetic templates have been described as "races" for game mechanics purposes, the one underlying assumption is that they are are PEOPLE first -- human people, elf people, dwarf people, whatever, the "race" labeling inadvertantly reflects in-group/out-group biases that need not be propagated. Especially so in "half-" labeling, as though the fantasy races are nothing more than dog-breeding experiments.
The real world keeps a'changing with every new version of this classic game. Shouldn't the designers be able to embrace new perspectives as well, rather than getting mired in old paradigms? Even though the character culture/genetic templates have been described as "races" for game mechanics purposes, the one underlying assumption is that they are are PEOPLE first -- human people, elf people, dwarf people, whatever, the "race" labeling inadvertantly reflects in-group/out-group biases that need not be propagated. Especially so in "half-" labeling, as though the fantasy races are nothing more than dog-breeding experiments.