JVisgaitis said:
This I don't agree with even though I have been making a case for simplification. Stuff like half-dragons, tieflings, et. al. you don't have the choice of playing one or the other. In a normal campaign I can't choose to play a dragon. For circumstances like that where the half race is so different that its its own breed and you can't play both, I can see why having the stats makes sense. Its half-elves, half-dwarves, and half-orcs that I have a beef with.
True, but I really do think that only allowing some half-races, esp. half-races like half-dragons and half-fiends, doesn't help the case for limiting half-races. And, having half-races like that, IMHO, weaken the "feel" of wonderment and awe that creatures like dragons & fiends should & could bring to a game.
Palladium Fantasy, for example, AFAIK & IIRC, doesn't allow half-races at all, citing the logistical headache posed by players who'd want to have a character of bizarre lineage such as a half-vampire/half-dragon mixed with a half-elf/half-dwarf.
Ideally, I think a Feat tree for certain heritages (such as a human with elf, orc, or dwarf blood) would be feasible, while the Bloodlines approach would work better for creatures of greater power, like titans, giants, celestials, fiends, and dragons. Get rid of the individually statted half-races like tieflings, half-elves, changelings, and the like, and use this method instead. And, it'd allow for other half-combinations rather than just the human+creature equation currently predominant with races like tieflings, genasi, aasimars, shifters, changelings, half-elves, half-orcs, etc.