Roleplaying: two-way street
Heya:
It's important that one person's roleplaying doesn't subjugate everybody else's. It's all well and good somebody wants to roleplaying an annoying character (and depending on the personalities of the other party members, especially a _dwarf_, being stolen from probably isn't annoying, it's active assault), but what about the other characters? Do they "get" to roleplay also?
If I were playing a dwarf in a non-Dragonlance campaign and a fellow PC stole from me, my likely reaction wouldn't be to kill the poor guy, it'd be, "You go that way. I go this way. You follow me, you die. The rest of you blokes want to go this way, fine." There's a saying, "Do you dwarfs love gold? No, we just say that to get it into bed." (Terry Pratchett) Why would a character like that (or any character that doesn't like being stolen from, really) travel with someone like this halfling?
Take care,
Dreeble
Heya:
It's important that one person's roleplaying doesn't subjugate everybody else's. It's all well and good somebody wants to roleplaying an annoying character (and depending on the personalities of the other party members, especially a _dwarf_, being stolen from probably isn't annoying, it's active assault), but what about the other characters? Do they "get" to roleplay also?
If I were playing a dwarf in a non-Dragonlance campaign and a fellow PC stole from me, my likely reaction wouldn't be to kill the poor guy, it'd be, "You go that way. I go this way. You follow me, you die. The rest of you blokes want to go this way, fine." There's a saying, "Do you dwarfs love gold? No, we just say that to get it into bed." (Terry Pratchett) Why would a character like that (or any character that doesn't like being stolen from, really) travel with someone like this halfling?
Take care,
Dreeble