noretoc said:A cursed item works wonders.
And if you have it, you have to continually scratch your...ahem.![]()
LuYangShih said:I also agree you should let it play out. Personally, I don't see why a well trained thief wouldn't be inclined to nab a few items every now and then from the local passerby. You hardly ever actually see the Pick Pocket skill used this way in game, however, because DMs are unwilling to let the skill be useful and do what it's intended for. Just let it play out is my advice as well.
It sounds like he's grabbing random stuff for the heck of it (6 coppers from the town ratcatcher?). It seems to me that a well-trained thief would be more inclined towards planned heists and wealthy marks.
LuYangShih said:
I also agree you should let it play out. Personally, I don't see why a well trained thief wouldn't be inclined to nab a few items every now and then from the local passerby. You hardly ever actually see the Pick Pocket skill used this way in game, however, because DMs are unwilling to let the skill be useful and do what it's intended for. Just let it play out is my advice as well.
Personally I blame WOTC for twinking up the halfling in the first place, but anyway...Buttercup said:So from now on, each PC will get a +2 circumstance bonus to spot this character picking their pockets. The rogue, who also has the skill, will get an additional +2 synergy bonus. And, whenever Gustav gets caught by a party member again, all of them will get yet another +1 to their circumstance bonus to spot. Finally, I'll have to fully stat out all NPCs I create, so I can give them the Spot skill. The next time he's caught stealing from a shopkeeper, I'll have him thrown in jail for a bit, and possibly branded as a thief.
Do any of you have other suggestions to deal with this annoyance?
We're gonna give him a fair trial followed by a first class hanging.