Tsyr
Explorer
I see halflings as a little different from humans...
Warning, the below is how they are in *my* campaign world. I belive my view of them can be derived from the presentation of them invarious WotC products, but there is definetly a bit of reading between the lines and my own interperetation here and there.
To me, halflings are kind of the race of innocents. Yes, there are evil halflings, but by and large the race is a fairly good race... As pointed out, there really isn't an evil halfling god.
And they are omnipresent... There might be a clan of halflings living in any town, be it elves, dwarves, or humans. They exist in the world at large, but they aren't exactly a part of it. You could trust a halfling to be neutral in a situation where everyone else has too many vested interests to be neutral. Halflings would make the ultimate mediators and judges. Because of this detached nature, and because they tend to be fairly curious fellows, halflings make great detached observers. Elven records of a war might be more exact in details, dwarven records of a war might be more glorious, but halfling records are the ones the scholars go to to see what was really going on.
They're slow to anger, have few prejudices, and are always willing to give anyone a chance, until they have proved themselves untrustworthy... And halflings aren't fools, they don't continue to give the known troublemakers new chances 'just because'.
Halflings aren't the most brave folk, but they aren't cowards. They are pragmatists. They just don't see any reason to die when it wont change anything. When a halfling feels he's doing the right thing, and there is something important riding on it, halflings can be as brave as any of the larger races. Unlike a dwarf or an orc, he might be scared to death too, but he will still be brave.
And pragmatically, they have no objection to riding on the work of the larger races. They understand that they are small, fairly simple, not-terribly-strong people, and see the value of protection from the stronger races. Sometimes this causes people to think they are slackers, and don't do much real work, but a halfling isn't afraid of an honest days work if that's what is needed.
Socially, halflings tend to form large extended families that may be spread across half the world, but family is always family to a halfling, and there is a bond there that can never be broken. Halflings aren't the most prolific of the races, but in any place more than a family or two of halflings has settled, halfling children will be a fairly common sight. Except for rare cases where bad blood rises between two halfling families (And there is normally very strong social pressure to work out whatever the problems are), halfling children are raised by the entire community, with one member teaching them something they tend to be very good at, etc.
In the rare occasions halflings form entire towns on their own, the town is normally run in a democratic fashion, where anyone able to express an opinion may do so, and it will be given fair consideration. This is not to say that it is anarchy; there is normally a body of the eldest halflings in the town that make final decisions or arbitrate disputes when the need arises. Halflings normally prefer to enter extensive trading relationships with nearby towns of humans, dwarves, and elves if possible, even still, typically trading produce, jewelry, leather and cloth products, dyes, and other similar goods that are best made by hand, with care and time, for steel and large quantities of wheat and other agricultural products that take vast amounts of land and manpower to grow and harvest.
True nomadic halflings are rare, but do exist, typically owning several small beasts of burden, such as donkeys, and living out of wooden wagons. These nomadic halflings tend to be a bit more paranoid and reserved, in comparison to their settled cousins, as they are more vulnerable. A typical group of nomadic halflings is 2-4 families. Occasionally a nomadic family will decide to settle down in a town they visit, and occasionally one will decide to take to the road, so the numbers stay fairly balanced.
Warning, the below is how they are in *my* campaign world. I belive my view of them can be derived from the presentation of them invarious WotC products, but there is definetly a bit of reading between the lines and my own interperetation here and there.
To me, halflings are kind of the race of innocents. Yes, there are evil halflings, but by and large the race is a fairly good race... As pointed out, there really isn't an evil halfling god.
And they are omnipresent... There might be a clan of halflings living in any town, be it elves, dwarves, or humans. They exist in the world at large, but they aren't exactly a part of it. You could trust a halfling to be neutral in a situation where everyone else has too many vested interests to be neutral. Halflings would make the ultimate mediators and judges. Because of this detached nature, and because they tend to be fairly curious fellows, halflings make great detached observers. Elven records of a war might be more exact in details, dwarven records of a war might be more glorious, but halfling records are the ones the scholars go to to see what was really going on.
They're slow to anger, have few prejudices, and are always willing to give anyone a chance, until they have proved themselves untrustworthy... And halflings aren't fools, they don't continue to give the known troublemakers new chances 'just because'.
Halflings aren't the most brave folk, but they aren't cowards. They are pragmatists. They just don't see any reason to die when it wont change anything. When a halfling feels he's doing the right thing, and there is something important riding on it, halflings can be as brave as any of the larger races. Unlike a dwarf or an orc, he might be scared to death too, but he will still be brave.
And pragmatically, they have no objection to riding on the work of the larger races. They understand that they are small, fairly simple, not-terribly-strong people, and see the value of protection from the stronger races. Sometimes this causes people to think they are slackers, and don't do much real work, but a halfling isn't afraid of an honest days work if that's what is needed.
Socially, halflings tend to form large extended families that may be spread across half the world, but family is always family to a halfling, and there is a bond there that can never be broken. Halflings aren't the most prolific of the races, but in any place more than a family or two of halflings has settled, halfling children will be a fairly common sight. Except for rare cases where bad blood rises between two halfling families (And there is normally very strong social pressure to work out whatever the problems are), halfling children are raised by the entire community, with one member teaching them something they tend to be very good at, etc.
In the rare occasions halflings form entire towns on their own, the town is normally run in a democratic fashion, where anyone able to express an opinion may do so, and it will be given fair consideration. This is not to say that it is anarchy; there is normally a body of the eldest halflings in the town that make final decisions or arbitrate disputes when the need arises. Halflings normally prefer to enter extensive trading relationships with nearby towns of humans, dwarves, and elves if possible, even still, typically trading produce, jewelry, leather and cloth products, dyes, and other similar goods that are best made by hand, with care and time, for steel and large quantities of wheat and other agricultural products that take vast amounts of land and manpower to grow and harvest.
True nomadic halflings are rare, but do exist, typically owning several small beasts of burden, such as donkeys, and living out of wooden wagons. These nomadic halflings tend to be a bit more paranoid and reserved, in comparison to their settled cousins, as they are more vulnerable. A typical group of nomadic halflings is 2-4 families. Occasionally a nomadic family will decide to settle down in a town they visit, and occasionally one will decide to take to the road, so the numbers stay fairly balanced.